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Tips\Styles\White\TipStyle.xml
Tips\Styles\Red\TipStyle.xml
Tips\Styles\Green\TipStyle.xml
|41994|ChangeApp|Select Card Deck// Label above top listview
|42008|ChangeApp|Select Background// Label above second listview
|46190|ChangeApp|&Randomly choose deck and background// Checkbox for random selection
StatisticsDialog::Show() - Unable to load the menu image
|54528|SOL_LOST|Score: %1// The score string displayed for scoring modes.
|55438|SOL_LOST|High score: %1// The score string displayed for scoring modes.
|55765|SOL_LOST|Date: %1
|43400|SOL_LOST|Time: %1 seconds//Specified the number of seconds playing this game
|59968|SOL_LOST|Time: -//Default value for non-timed games
|51899|SOL_LOST|Games played: %1!d!// Shows the number of games played.
|47827|SOL_LOST|Games won: %1!d!// Used to display the number of games won.
|63518|SOL_LOST|Win percentage: %1!d!%%// Used to display the percentage of games won.
OptionsDialog::SetCardDrawNum() - Invalid card draw mode %d
OptionsDialog::SetScoreType() - Invalid scoring mode %d
|60010|SOL_STATS|Solitaire Statistics - %1//statistics dialog title (with username)
|60011|SOL_STATS|Solitaire Statistics//statistics dialog title (no username)
|41605|SOL_STATS|Standard timed
|60026|SOL_STATS|Standard non-timed
|49974|SOL_STATS|Vegas
|50756|SOL_STATS|High Scores// The heading for the high score entries in standard mode.
|50808|SOL_STATS|Longest winning streak: %1!d!// The longest winning streak in the game.
|43054|SOL_STATS|Longest losing streak: %1!d!// The longest losing streak in the game.
|53498|SOL_STATS|Current streak: %1!d!// The current streak length in the game.
|62724|SOL_STATS|Best Sessions// The heading for the high score entries in vegas mode.
|62767|SOL_STATS|Most money won: %1// The most money won in vegas mode.
|46309|SOL_STATS|Most money lost: %1// The most money lost in vegas mode.
|52762|SOL_STATS|Current winnings: %1// The cummulative winnin.
|57664|SOL_STATS|Games played: %1!d!// Shows the number of games played on the stats dialog.
|50653|SOL_STATS|Games won: %1!d!// Used to display the number of games won on the stats dialog.
|64735|SOL_STATS|Win percentage: %1!d!%%// Used to display the percentage of games won.
StatisticsDialog::CreateListEntry() - Unable to localize string %s
StatisticsDialog::CreateListEntry() - Failed to create list entry for string %s
|56266|SOL_WON|Score: %1// The score string displayed for scoring modes.
|51954|SOL_WON|High score: %1// The score string displayed for scoring modes.
|49592|SOL_WON|Date: %1
|60253|SOL_WON|Time: %1 seconds//Specified the number of seconds playing this game
|58651|SOL_WON|Time: -//Default value for non-timed games
|55194|SOL_WON|Time Bonus: %1// Score earned for completed time.
|46623|SOL_WON|Total Score: %1// Total score won this game.
|57535|SOL_WON|Games played: %1!d!// Shows the number of games played.
|56019|SOL_WON|Games won: %1!d!// Used to display the number of games won.
|57172|SOL_WON|Win percentage: %1!d!%%// Used to display the percentage of games won.
(null)
files.dll
Segoe UI
|60374|CardNames|Face Down
DragStack
MoveStack
|64932|HintedCardStack| - Hinted// Appended to a card or stack that is being hint highlighted.
|54827|CardNames|Empty
|64717|CardButtonText|Click Card
Duration
SolitaireSettings.xml
SolitaireSettingsMCE.xml
Solitaire.SolitaireSave-ms
Tips\Solitaire\SolitaireTips.xml
mshelp://windows/?id=c6d5543a-82aa-4e8a-acc1-27bdacdb4cc9
Solitaire
CardGames.dll
HELP_ENTRY_ID_GAMES_SOLITAIRE_HELP
|43155|SplashScreen|LOADING// Splash screen text
|59118|SplashScreen|Segoe UI// Splash screen font
|62466|SplashScreen|60// Splash screen font size
\Microsoft Games\Solitaire\Solitaire.exe
Shell-InBoxGames-Solitaire-EnableGame
SolitaireStatistics::FromXml() - NULL source xml.
/Version
Invalid version in statistics data
SolitaireStatistics::FromXml
%s() - %s
/Score
SolitaireStatistics::FromXml() - Incorrect number of score entries
/Date
SolitaireStatistics::FromXml() - Incorrect number of date entries
/GamesPlayed
Invalid number of games played
/GamesWon
Invalid number of games won
/MaxWinStreakLength
Invalid top winning streak value
/MaxLoseStreakLength
Invalid top losing streak value
/CurrStreakLength
Invalid current streak value
/WonlastGame
SolitaireStatistics::ToXml() - NULL parent tag.
Version
Unable to write the version to the stat node
SolitaireStatistics::ToXml
Score
Unable to write the high score to the stat node
Unable to write the high score date to the stat node
GamesPlayed
Unable to write the number of games played to the stat node
GamesWon
Unable to write the number of games won to the stat node
MaxWinStreakLength
Unable to write the max win streak length to the stat node
MaxLoseStreakLength
Unable to write the max losing streak length to the stat node
CurrStreakLength
Unable to write the current streak length to the stat node
WonlastGame
Unable to write the won last game flag to the stat node
Time score bonus of %d for time %d
SolitaireOptions::FromXml() - NULL source xml.
/Options
Unable to get the options node.
SolitaireOptions::FromXml
Invalid version in options data
/ScoringMode
Invalid scoring mode in options data
/DeckDrawMode
SolitaireOptions::FromXml() - Invalid deck draw mode
/TimedGameMode
/UseCummulativeScoring
/PlaySounds
/PlayAnimations
/RandomAppearance
/AutoComplete
/AutoContinue
/AutoSaveGameOnExit
/UseTips
SolitaireOptions::FromXml() - Cummulative scoring enabled in non-Vegas mode
/Background
/Deck
SolitaireOptions::ToXml() - NULL parent tag.
Options
Unable to create the options node.
SolitaireOptions::ToXml
Unable to write the version to the options node
ScoringMode
Unable to write scoring mode to the options node
DeckDrawMode
Unable to write deck drawing mode to the options node
TimedGameMode
Unable to write timed game mode to the options node.
UseCummulativeScoring
Unable to write cummulative scoring flag to the options node
RandomAppearance
Unable to write random appearence flag to the options node
PlaySounds
Unable to write play sounds to the options node
PlayAnimations
Unable to write play animations to the options node
AutoComplete
Unable to write autocomplete flag to the options node
AutoContinue
Unable to write autocontinue flag to the options node
AutoSaveGameOnExit
Unable to write auto save game on exit flag to the options node
UseTips
Unable to write use tips flag to the options node
Background
Unable to Background image name to the options node
Unable to Deck image name to the options node
SolitaireGameState::FromXml() - NULL source xml.
/GameState
Unable to get the game node.
SolitaireGameState::ToXml
Invalid version in game state data
SolitaireGameState::FromXml
/ClassicScore
Invalid score value in game state data
/VegasScore
Invalid money score value in game state data
/NoTimeScore
Invalid no time score value in game state data
/OriginalVegasScore
Invalid vegas score value in game state data
/HasMadeFirstMove
/DeckLocked
/DeckCycles
/Time
/Timed
/DeckSeed
SolitaireGameState::FromXml - Invalid deck draw mode in game state data
/ScoreMode
Invalid scoring mode in game state data
SolitaireGameState::ToXml() - NULL parent tag.
GameState
Unable to create the GameState node.
Unable to write the version to the GameState node
ClassicScore
Unable to write classic score to the GameState node
VegasScore
Unable to write the vegas score to the GameState node
NoTimeScore
Unable to write no time score to the GameState node
Unable to write the in game time to the GameState node
DeckCycles
Unable to write the number of deck cycles to the GameState node
HasMadeFirstMove
Unable to write the has made first move flag to the GameState node
DeckLocked
Unable to write the deck locked state to the GameState node
OriginalVegasScore
Unable to write the original vegas score to the GameState node
DeckSeed
Unable to write a deck seed from the original deck to the GameState node
Unable to write m_uiDeckDrawMode from the original deck to the GameState node
ScoreMode
Unable to write m_uiScoreMode from the original deck to the GameState node
Timed
Unable to write m_bTimed to the GameState node
UpdateCardAccessName() - Bad parameters.
|61738|CardGameAccessibility|Card Deck
UpdateCardAccessName() - Zero length card deck string.
|64374|CardAccess|Stack %1!d! Number %2!d!
|58036|CardAccess|Suit Stack %1!d!
|52889|CardAccess|Deal Space Card %1!d!
UpdateCardAccessName() - Zero length card prefix string.
UpdateCardAccessName() - Zero length name string.
UpdateCardAccessName() - Zero length final name string.
UpdateCardAccessName() - Null card name string.
%s %s
Failed to get the tips xml
SolitaireGame::Init
|59246|ACC|Solitaire//accessibility root node name
Failed to create a new container
Layouts\SolitaireLayout.xml
Failed to get the solitaire layout xml
SolitaireGame::Init() - Failed to create the CardTable.
Missing the Deck stack in the layout
DealSpace
Missing the DealSpace stack in the layout
SuitStack%d
Missing a suit stack in the layout
Stack%d
Missing a main stack in the layout
Failed to create tip container
SpiderGame::Init
NewGameLabel.xml
NewGameButton.xml
ExitGameLabel.xml
ExitGameButton.xml
|56510|Solitaire_UI|Time: %1
|60009|Solitaire_UI|Score: %1
|52053|Solitaire_UI|Balance: %1
Solver: SC=%d,MD=%d,MT=%d,PM=%d(A=%d)(
%c%d[%d]->%c%d
SolitaireGame::SetTimerEnabled()::bFlag == %d
Couldn't get the background Xml
/@OMarker
Couldn't get the O marker Xml
/@XMarker
Couldn't get the X marker Xml
SolitaireGame::RecordCurrentGameAsLoss() - Invalid score mode
SolitaireGame::OnCardClicked() - Card missing a name.
SolitaireGame::OnCardClicked() - Card doesn't belong to any stack.
SolitaireGame::OnCardClicked() - Stack missing a name.
SuitStack
SolitaireGame::OnCardClicked() - Ignore click: Card not on top of suit stack.
SolitaireGame::OnCardClicked() - Ignore click: Card not on top of deal space stack.
SolitaireGame::OnCardClicked() - Ignore click: Can't insert card(s) into the middle of a stack.
Stack
SolitaireGame::OnCardDoubleClick() - Card not on the top of a stack
SolitaireGame::OnCardDoubleClick() - Can't double click on a card from this stack
SolitaireGame::OnCardStackClicked() - Deck is locked
SolitaireGame::OnCardStackClicked() - Can only click on empty stacks
SolitaireGame::OnCardStackClicked() - No card is selected
SolitaireGame::OnCardStackClicked() - Can't move non-king to an empty stack.
SolitaireGame::OnCardStackClicked() - Can't move non-ace to an empty stack.
SolitaireGame::OnCardStackClicked() - Can't move card group to a suit stack.
SolitaireGame::OnCardStackClicked() - Can't click on stack %s
Card is missing a name
SolitaireGame::OnCanDragCardCheck
Card is not associated with a stack
Stack is missing a name
SolitaireGame::OnCardDragStarted() - Card is missing a name
SolitaireGame::OnCardDragStarted() - Card is not associated with a stack
SolitaireGame::OnCardDragStarted() - Stack is missing a name
SolitaireGame::OnCardDragStarted() - Card should belong to stack named %s, not %s
SolitaireGame::OnTimePenalty() - Std Scoring: Subtract penalty delta(%d) from score of %d
SolitaireGame::OnUndoMove() - Std Scoring: Subtract penalty delta(%d) from score of %d
SolitaireGame::OnUndoMove() - Un-Timed Scoring: Subtract penalty delta(%d) from score of %d
SolitaireGame::OnGoneThruDeck() - Std Scoring: Subtract penalty delta(%d) from score of %d
SolitaireGame::OnGoneThruDeck() - Un-Timed Scoring: Subtract penalty delta(%d) from score of %d
DoubleClickRightClick
SolitaireGame::OnCardPlacedOnSuitStack() - Std Scoring: Add point delta(%d) to score of %d
SolitaireGame::OnCardPlacedOnSuitStack() - Vegas Scoring: Add cash delta($%d) to balance of $%d
SolitaireGame::OnCardPlacedOnSuitStack() - Un-Timed Scoring: Add point delta(%d) to score of %d
SolitaireGame::OnCardMovedFromDeckToMainStack() - Std Scoring: Add point delta(%d) to score of %d
SolitaireGame::OnCardMovedFromDeckToMainStack() - Un-Timed Scoring: Add point delta(%d) to score of %d
SolitaireGame::OnCardMovedFromSuitToMainStack() - Std Scoring: Subtract point delta(%d) from score of %d
SolitaireGame::OnCardMovedFromSuitToMainStack() - Vegas Scoring: Subtract cash delta($%d) from balance of $%d
SolitaireGame::OnCardMovedFromSuitToMainStack() - Un-Timed Scoring: Subtract point delta(%d) from score of %d
SolitaireGame::OnExposedCardInMainStack() - Std Scoring: Add point delta(%d) to score of %d
SolitaireGame::OnExposedCardInMainStack() - Un-Timed Scoring: Add point delta(%d) to score of %d
SolitaireGame::LoadGeneralData() - Unable to load the settings file %s
/StandardScoringStats
SolitaireGame::LoadGeneralData() - Unable to load the standard stats in %s
/VegasScoringStats
SolitaireGame::LoadGeneralData() - Unable to load the vegas stats in %s
/NoTimeScoringStats
SolitaireGame::LoadGeneralData() - Unable to load the no time stats in %s
/NoScoringStats
SolitaireGame::LoadGeneralData() - Unable to load the no score stats in %s
SolitaireGame::LoadGeneralData() - Unable to load the options in %s
-newgame
SolitaireGame::LoadStateData() - Unable to load the game state file %s
SolitaireGame::LoadStateData() - Unable to load the game state in %s
SolitaireGame::LoadStateData() - Unable to load the card table in %s
StandardScoringStats
SolitaireGame::SaveGeneralData() - Unable to save the standard stats to %s
VegasScoringStats
SolitaireGame::SaveGeneralData() - Unable to save the vegas stats to %s
NoTimeScoringStats
SolitaireGame::SaveGeneralData() - Unable to save the no time stats to %s
NoScoringStats
SolitaireGame::SaveGeneralData() - Unable to save the options to %s
SolitaireGame::SaveGeneralData() - Unable to save the settings to %s
SolitaireGame::SaveStateData() - Unable to load the game state in %s
SolitaireGame::SaveStateData() - Unable to load the card table in %s
|7000|WGX_STATS|Standard Timed
|7002|WGX_STATS|Vegas
|7001|WGX_STATS|Standard Non-Timed
|7003|WGX_STATS|High Score
|7013|WGX_STATS|%1!d!
|7004|WGX_STATS|Games Played
|7005|WGX_STATS|Games Won
|7006|WGX_STATS|Win Percentage
|7014|WGX_STATS|%1!d!%%
|7007|WGX_STATS|Longest Winning Streak
|7008|WGX_STATS|Longest Losing Streak
|7009|WGX_STATS|Current Streak
|7010|WGX_STATS|Most Money Won
|7015|WGX_STATS|%1
|7011|WGX_STATS|Most Money Lost
|7012|WGX_STATS|Current Winnings
Start
SolitaireGame::HandleEvent() - A button with no name was clicked on
InvalidMoveRedOnRed
InvalidMoveBlackOnBlack
InvalidMoveSequence
InvalidMoveNonKing
InvalidMoveNonAce
InvalidMoveNonClubs
InvalidMoveNonHearts
InvalidMoveNonDiamonds
InvalidMoveNonSpades
InvalidMoveHomeSequence
InvalidMoveDealSpace
InvalidHintRequest
SolitaireGame::FindHigherCardToPutOnStack() - Stack missing a name.
SolitaireGame::FindHigherCardToPutOnStack() - Input card already works.
SolitaireGame::FindHigherCardToPutOnStack() - Next card not in series, stopped searching.
SolitaireGame::FindHigherCardToPutOnStack() - Ran out of cards to check.
SolitaireGame::FindHigherCardToPutOnStack() - Not a main stack, don't bother checking.
SolitaireGame::CanPutCardOnStack() - Stack missing a name.
SolitaireGame::CanPutCardOnStack() - Not allowed to put a group on a suit stack.
SolitaireGame::CanPutCardOnStack() - Not allowed to put cards on stack: %s.
BuildAPurbleGame::FormatScore() - Unable to get the negative number style
BuildAPurbleGame::FormatScore() - Unable to get the currency symbol
BuildAPurbleGame::FormatScore() - Unable to get the positive number style
%s %d
%d %s
(%s%d)
-%s%d
%s-%d
%s%d-
(%d%s)
-%d%s
%d-%s
%d%s-
-%d %s
-%s %d
%d %s-
%s %d-
%s -%d
%d- %s
(%s %d)
(%d %s)
SolLogGeneral:
ERROR_SOL:
Stash::LoadXMLFile(): Unable to open %s
Stash::LoadXMLFile(): Unable to read Rich Game Media header from %s
Stash::LoadXMLFile(): Unable to read XML data size value from %s
Stash::LoadXMLFile(): Unable to read data from %s
Stash::LoadXMLFile(): XML data size value too big: %d
Stash::LoadXMLFile(): Error parsing xml file %s
Stash::SaveXMLFile(wszFileName=%u, pSource=%u, dwFlags=%u): Malformed parameters
Stash::SaveXMLFile(): Malformed xml string generated for file %s
Stash::SaveXMLFile(): Unable to open %s
RGMH_Thumbnail_Solitaire.png
Stash::SaveXMLFile(): Unable to write Rich Game Media header to %s
Stash::SaveXMLFile(): Unable to write XML data size value to %s
Stash::SaveXMLFile(): Unable to write UTF16 LE prefix to %s
Stash::SaveXMLFile(): Unable to write xml buffer to %s
CleanupEngine(%d)
Engine_GotFocus()
Engine_LostFocus()
Dropping to low DPI
Insufficient video memory to load the game
Couldn't create help pane: hr %x (%s)
Couldn't allocate string for help pane
Error
Local\Oberon_
_Singleton
ErrorLog
Initializing Virtual FS
Project name localized to: %s
Using working directory: %s
Initializing GDI+
input\
Window Creation Failed
Initializing MCE Dialog
Registering for raw input, for remote control
Register failed, winerror %d
Adding system events
Registering Node Types
Initializing Timekeeping
Failed to initialize timekeeping
Initializing ResourceManager
Failed to initialize ResourceManager
Initializing RenderManager
Failed to initialize RenderManager
Initializing Audio
Failed to initialize Audio
Initializing XNA Common Controller
Initializing Timer
Loading Fonts
xml\Fonts.xml
/Font
%d Fonts Found
Loading Font: %s
Couldn't add font: %s
No Font Xml Found
Registering for session notification
engine.xml
Engine Initialization Complete: Initializing Game Code.
Game code initialization failed.
/PauseOnLostFocus
Audio/Audio.xml
/Music
Audio\Music\
/File
Invalid audio source: %s
/Volume
/Sounds
Audio\SFX\
/Buffers
CreateCachedBackBuffer()
Out of memory
CreateTexture failed for cached backbuffer for resolution(%dx%d): %x (%s)
Attempting CreateTexture with pow2 size
CreateTexture Succeeded with pow2 size
Looking for a valid adapter for the rendering...
/ForceAllowHighDPI
/ForceRGBRast
/ForceLowDPI
Found %d adapters
Skipping adapter %S on %S as it is on the wrong screen
Added adapter %S on %S HAL.
FORCING RGB RASTERIZER - IGNORING HAL ADAPTER
Error adding HAL for adapter %S on %S, HR %x(%s)
Added RGBRast
Failed adding RGBRast: %x (%s)
Found %d caps sources.
No adapters found for this monitor.
Skipped caps source ordinal %d due to insufficient texture size
Disabling HighDPI for adapter ordinal %d due to texture size.
Disabling HighDPI for adapter ordinal %d due to not being HAL.
Enabling HighDPI for adapter ordinal %d
Forcing high dpi to be available
Forcing low dpi
FlushDefaultTextures()
Initialzing the text renderer
RecreateAllResources() failed
Couldn't create Text Renderer
Initializing the user interface.
/LogFillRate
/ForceFilter
Forcing a device recreate on next render
No cached backbuffer in PresentBuffer - Forcing a Render()
Couldn't BeginScene for PresentBuffer %x(%s)
Couldn't StretchRect in PresentBuffer: %x(%s)
Couldn't get the backbuffer for PresentBuffer: %x(%s)
Error in EndScene %08x(%s)
Error Present()ing in PresentBuffer() %x(%s)
CreateTexture failed for screenshot backbuffer for resolution(%dx%d): %x (%s)
GetSurfaceLevel failed for screenshot backbuffer: %x (%s)
Couldn't StretchRect in SaveScreenshotToMemory: %x(%s)
D3DXSaveSurfaceToFileInMemory failed in SaveScreenshotToMemory: %x(%s)
Couldn't get the backbuffer for SaveScreenshotToMemory: %x(%s)
Initializing the rendering system.
Invalid bit depth in parameters
Creating the D3D9 Object
Direct3DCreate9 failed
Adding the RGB Rasterizer
rgb9rast.dll
Found rgbrast, calling GetProcAddress
Couldn't find D3D9GetSWInfo
RGBRast Registered
No RGBRast found
Finding an adapter
Couldn't find a sufficient display to render to.
Using adapter, ordinal %d
Using Hardware TNL? %s
Using HAL
Using SW
Using REF
Display is using less then 16-bit color
Using bitcount: %d
Creating The Device on OS: %d.%d.%d
Adding 9.L flag
Falling back from 9.L
OOM in device creating -- bailing
CreateDevice Failed: %x(%s)
Device Created, parsing caps
Creating and initializing materials
Material %d failed to create
CreateOffscreenPlainSurface Failed: %x(%s)
Creating render target for the cached back buffer.
RecreateDefaultResources()
Cannot create render target, format: %d, hr %x(%s)
Cannot creata render target 2, format: %d, hr %x(%s)
Resuming after lost device
Error in BeginScene() %x(%s)
Error in Clear() %x(%s)
Rendered %u pixels
Render Time: %f, fill: %d
Present Failed: %x(%s)
Reset: %d x %d format %d
Error in Reset(): %x(%s)
Saved the back buffer for cached presentation
DeviceLost in SaveBackBuffer
Couldn't create the background sprite
/Anchor
center
lowerleft
upperleft
SetState: %d
Setting BackBuffer Res: %d, %d
Using RenderScale of %f x %f
Failed to set the backbuffer res.
SetResolution() -- failure in RecreateDefaultResources()
wmvcore.dll
wmvcore.dll LoadLibrary failed, winerror %d
DirectSoundCreate8 Failed: %x (%s)
SetCoopLevel Failed: %x (%s)
Couldn't find animation id %d
Cannot set non existing animation: %d (type : %d)
Zero passed in for type in CreateFromType
Could not create node from type - type %s not found
Load(0) failed for CreateFromType: %s
/@Type
No type found in xml
Unknown node type: %s, in xml: %s
Node Load() Failed for xml: %s
Cannot get non existing animation: %d (type : %d)
/AccessName
/AccessDesc
/AccessValue
/AccessDefAction
/AccessKeyShort
/OverrideBB
Couldn't find ourselves in our parent child list. Not good.
RemoveListener(), event did not exist
Zero passed in to GetXml.
Failed to load xml file: %s
Couldn't load file from vfs: %s
Couldn't parse (utf16) xml: %s
Couldn't parse (ansi) xml: %s
Initializing tip manager (source %s)
PinIntro
PinHelp
PinError
ShowTipIfEnabled() : Couldn't find tip : %s
Hide tip
/Title
/Message
/Duration
/MaxHeight
/MaxWidth
/MinHeight
/MinWidth
/ImageWidth
/ImageHeight
/CaptureGlobalClick
false
/NoTimeout
parseXml() : Tips must have an id (%i)
/Type
Intro
msctls_statusbar32
OberStatusbar
ATL:%p
MCEGameMenu
XNAControllerDoubleClick
/AllowMaximize
/LockWindowAspect
/EngineFontSize
/EngineFontFace
/SnapDistance
/MediaCenterCrop
/AllowMediaCenter
/MinSizeIsNative
Unable to create game window. (WinError %d)
STATIC
MicrosoftTabletPenServiceProperty
eHome Render Window
Pausing due to locked system
Unlock detected
Unable to get raw input
Display changed...
Background blit failed: %d
Setting Layout Resolution To: %d x %d
Attempted to set status bar text when no status bar is created
WindowX
WindowY
WindowWidth
WindowHeight
Maximized
LastInputKeyboard
windowprefsMCE.xml
windowprefs.xml
Couldn't open the window preferences file to save.
Couldn't write the unicode byte order to the preferences file
Couldn't write the xml to the preferences file
Couldn't get monitor info for HMONITOR(%x), index %d
There is no monitor with a high enough desktop resolution
Validating window position: %d,%d by %d,%d
Current Monitor Work Area Is: %d, %d
Monitor is small compared to the window - requesting maximize.
/WindowX
/WindowY
/MaxX
/MaxY
/WindowWidth
/WindowHeight
/Maximized
/LastInputKeyboard
Microsoft Games
Couldn't move old file %s to the backup file %s
Couldn't move backup file %s to actual file %s
FileNames cannot have colons in them: %s
FileNames cannot start with a slash or a period: %s
Couldn't set into the Saved Games directory. (WinError: %d)
Microsoft Games directory not found - creating
Unable to get current directory: Error %d
Unable to combine path.
%SystemRoot%\System32\gameux.dll
Unable to localize Microsoft Games: Error %d
Unable to create Microsoft Games folder (WinError: %d)
After creating the Microsoft Games folder, unable to go into it. (WinError: %d)
Couldn't set into the Microsoft Games directory. (WinError: %d)
Unable to localize name of subdirectory %s in special folder: Error %d
Unable to create subdirectory %s in special folder: Error %d
Unable to set current directory to special path: %s (Error %d)
Unable to create subdirectory: %s (Error %d)
Subdirectory in special folder is a file, not a directory: %s, %s
Unable to create file: %s (Error %d)
Saved Games
Initializing timekeeping with QPC:
QueryPerformanceFrequency check failed: falling back to TimeGetTime
QueryPerformanceCounter check failed: falling back to TimeGetTime
QueryPerformanceCounter selected for timekeeping
timeGetTime selected for timekeeping
Timekeeping initialized
SkippingQPC failed - falling back to timeGetTime()
Reset timers
SplitList.xml
No split list found.
/Texture
/@name
/@width
/@height
Resource Id %d could not be found -- either failed to page in or invalid handle.
--------------------- PRINTING LOADED RESOURCES -------------
[Pinned]
--------------------- PRINTING UNLOADED RESOURCES -----------
--------------------- END PRINT -----------------------------
Paging in resource %s on count %d
Failed to page in resource
Tried to get split resource size on a non split resource %s
Purging %s
Recreating %s
Failed to recreate last resource
Released %s
No such resource id %d exists
S_FALSE
E_NOTIMPL
E_INVALIDARG
E_FAIL
DISP_E_EXCEPTION
D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY
D3DERR_WRONGTEXTUREFORMAT
D3DERR_NOTFOUND
D3DERR_UNSUPPORTEDCOLORARG
D3DERR_DRIVERINTERNALERROR
D3DERR_DEVICENOTRESET
D3DERR_DEVICELOST
D3DERR_NOTAVAILABLE
D3DERR_OUTOFVIDEOMEMORY
D3DERR_DEVICEREMOVED
Unknown HR
CreateGameEvent, unknown event id: %d
RegisterEventType(), EventId %d already exists
Null xml source passed in to NodeButton::Load()
Unable to load sprite xml: %s
/ButtonFPS
Button xml doesn't contain 3 sources (%d found)
Couldn't create enter animation resource
Couldn't create down animation resource
Button
/Text
/FontName
/FontSize
/Material
alpha
additive
/Color
/Justify
/Visible
/Alpha
Label
Sprite
/SourceWidth
/SourceHeight
/RegistrationX
/RegistrationY
/Animation
No sources found in xml: %s
No texture in source block in xml: %s
/DepthSensitive
Texture Load Failed (%s), referenced in sprite xml: %s
/RegistrationOffsetX
/RegistrationOffsetY
/SheetOffsetX
/SheetOffsetY
/FrameCount
/FramesPerRow
/PreppedForFilter
Emitter
/Sprite
Sprite source not found in emitter xml %s
pCouldn't load sprite xml %s
Number
Sound recreated with more buffers than the initial! %d wanted, %d loaded previously.
pCouldn't open source file %s
Couldn't create sync reader: %08x (%s)
Couldn't open wma stream for file: %s - %08x (%s)
Couldn't get wma output count for file: %s - %08x (%s)
Couldn't set wma range for file: %s - %08x (%s)
File is not audio: %s - %08x (%s)
Audio formattype is not wave format ex: %s - %08x (%s)
Sound file wave format header is incorrect size: %s - %08x (%s)
Couldn't get WMHeaderInfn for file: %s - %08x (%s)
Couldn't get duration attribute: %s - %08x (%s)
Couldn't create %d buffers for %s
Unable to duplicate buffer %d for %s: hr=%x
Error loading file: %s
pFile %s is not a wav file
Corrupted wav file: %s
ResourceWav, Format chunk not found: %s
ResourceWav, Format size is incorrect: %s
ResourceWav, No data chunk in file: %s
Invalid data chunk size in wav file: %d
Couldnt create the dsound buffer: %s
Couldn't create d3dx font for rendering: %08x (%s)
Couldn't create the courier font (WinError %d)
Unable to create the d3dxfont for the default font. %08x (%s)
Unable to intialize Courier New dx font
Invalid font ID passed to GetTextSize (%d)
Recreating font: %s
dynanim_%d
_anim
ParseXml failed (%s)
Targeted animators cannot go in reverse!
Invalid Xml: %s
pAnimation
/Affects
Malformed animation file, no Affects tag (%s)
CurrentFrame
/IntMessage
Position
XPosition
YPosition
Scale
XScale
YScale
Alpha
Invalid affector %s in file %s
Invalid type count(%d) for affector %s in file %s
/@Name
LinearRelative
/Count
LinearAbsolute
/Start
LinearTargeted
/Target
Invalid type %s for affector %s in file %s
/SendComplete
WaitForComplete
SendAnimationComplete
Invalid style xml: %s
p|896|
/Back
Invalid back in style xml: %s
/LeftBorder
Invalid left border in style xml: %s
/RightBorder
Invalid right border in style xml: %s
/TopBorder
Invalid top border in style xml: %s
/BottomBorder
Invalid bottom border in style xml: %s
/ULCorner
Invalid ul corner in style xml: %s
/LLCorner
Invalid LL corner in style xml: %s
/LRCorner
Invalid LR corner in style xml: %s
/URCorner
Invalid UR corner in style xml: %s
|895|
|894|
|891|
/InfoSprite
Invalid info in style xml: %s
/CloseButton
Invalid close button in style xml: %s
|887|
|886|
|885|
/TitleFontFace
No title font in style xml: %s
/TitleFontSize
Invalid title font in style xml: %s
/TitleFontColor
/TitleFontBold
Couldn't create title font in style %s
/BodyFontFace
No Body font in style xml: %s
/BodyFontSize
Invalid body font size in style xml: %s
/BodyFontColor
/BodyFontBold
Couldn't create Body font in style %s
/TitleOffsetX
/TitleOffsetY
/BodyOffsetX
/BodyOffsetY
/CloseButtonOffsetX
/CloseButtonOffsetY
Couldn't find an accessible node in the accessible graph
Somehow the root node isn't accessible. Panic!
Couldn't find a anode for an accessible nodebase
No parent accessible node found on import - this is very bad
A split texture is marked depth sensitive -- disabling depth sens. on %s
_dximg
CreateResource failed on texture: %s
Couldn't load %s from the vfs
Couldn't create DDS texture: %x (%s)
Color sheet for %s doesn't exist
Alpha sheet for %s doesn't exist
Error in Gdiplus, loading color sheet %s. Status=%d
Error in Gdiplus, loading alpha sheet %s. Status=%d
Alpha and color dimensions don't match for %s
CreateTextureFromSheet() for %s
Error in CreateTexture: %x, %s, file: %s
Can't lock color source for %s, status %d
Can't lock alpha source for %s, status %d
Alpha source stride is negative for %s
Couldn't load TGA file %s
Error reading tga header from %s
TGA sources must be pow2 (%s)
Source TGA too big, %s
TGA was not 32 bit: %s
CreateTextureFromTga() for %s
Couldn't lock texture for upload: %x, %s, file: %s
Couldn't unlock texture for upload: %x, %s, file: %s
Error reading the tga from the file %s. File not big enough.
Source texture file does not exist: %s
CreateTextureFromSource() for %s
CreateTexture: %x
Cannot create render target %08x (%s)
Cannot create texture %08x (%s)
Unable to create texture for font: %d x %d, hr = %x(%s)
Unable to lock system texture: %08x (%s)
Unable to lock texture: %08x (%s)
Couldn't create text: %s
CreateCompatibleDC Failed: %d
Invalidating a font cache
Unable to create index buffer using MaxBatch: %d; hr %x(%s)
Unable to recreate the vertex buffer: %x(%s)
Swap: %d, DP: %d
The access tree override returned a non accessible node
pNon accessible node returned in overridden access tree GetChild
accHitTest (this: %08x): %d, %d
CreateStdAccessibleProxy returned %x (%s)
dyn_%d_dxtex
CreateResource failed on dynamic texture.
success
failure
Loading resource dll '%s', result = %s (0x%08X)
Falling back to loose files, loaded from '%s'...
%d.dll
DllFileMgr: Uninitialized yet tried to load '%s'!
DllFileMgr: Failed to load '%s' (0x%08X)!
Log.txt
(%d)
(%S:%d)
(%S)
CONOUT$
ERROR:
Rendering:
Timekeeping:
Core:
Resources:
PackedResource:
Event:
SaveFS:
Nodes:
Animation:
Xml:
0x%08x:
g%S - Failed to localize caption string: %s
%S - Failed to localize label string: %s
%S - Thumbnail image %s doesn't exist or could not be loaded
%S - Failed to localize listview item text string: %s
%S - Failed to localize Ok button text string: %s
%S - Failed to localize Cancel button text string: %s
%S - Failed to localize random checkbox text string: %s
Out of memory.
Fatal Error
%SystemRoot%\ehome\ehshell.exe
comctl32
DialogMCE\Buttons_Center.png
DialogMCE\Buttons_Right.png
DialogMCE\Buttons_Left.png
DialogMCE\Buttons_Shiny_Center.png
DialogMCE\Buttons_Shiny_Right.png
DialogMCE\Buttons_Shiny_Left.png
DialogMCE\RadioButton_Disabled_NoSpot.png
DialogMCE\RadioButton_Disabled_Spot.png
DialogMCE\RadioButton_NoSpot.png
DialogMCE\RadioButton_Spot.png
DialogMCE\CheckBox_Disabled.png
DialogMCE\CheckBox_Disabled_Check.png
DialogMCE\CheckBox_NoCheck.png
DialogMCE\CheckBox_Check.png
MCEDialogDismiss
msctls_trackbar32
BUTTON
Couldn't find root element near: %.20s
Couldn't find valid root element near %.02s
Couldn't find name of element near: %.20s
Couldn't match root element near: %.20s
Couldn't parse attributes near: %.20s
Malformed node interior near: %.20s
Couldn't parse inner node near: %.20s
<no xml source file>
%I64u
NULL in parameter list for CreateTextureFromFileInMemory()
Input is not a DDS file
Input header is not the correct size (%s found, expected %s)
Invalid flags in DDS source
We don't support depth textures
Forced DDS mipmap count to 1
DDS loader currently only supports the RGB format A8R8G8B8
DDS loader currently only supports the FOURCC formats DXT1, DXT3, and DXT5
CreateTexture failed: %x
CABINET
CardTable::Init() - Failed to create the container.
Backgrounds\BackgroundList.xml
/BackgroundList
CardTable::Init() - No background list specified, defaulting to Backgrounds\BackgroundList.xml
CardTable::Init() - Failed to get the background list.
Decks\DeckList.xml
CardTable::Init() - Failed to get the deck list.
CardTableInit() - Failed to get the layout xml.
/DefaultDeckMCE
/DefaultDeck
CardTableInit() - Failed to load the card deck name.
CardTableInit() - Failed to load the card deck.
Animations\PulseAlphaAnimation.xml
Animations\DelayedPulseAlphaAnimation.xml
/DefaultSelectedVerticalOffset
/DefaultVerticalSpacingFaceUp
/DefaultVerticalSpacingFaceDown
/DefaultHorizontalSpacingFaceUp
/DefaultHorizontalSpacingFaceDown
/DefaultUpSpacing
/DefaultSpacingCount
/DefaultEndSpacing
/StackGroup
/GroupWidth
/GroupHeight
/GroupX
/GroupY
/CardStack
CardTable::Init() - Failed to get the stack name.
CardTable::Init() - Failed to create the stack.
CardTable::Init() - Failed to get the stack x pos.
CardTable::Init() - Failed to get the stack y pos.
/Direction
CardTable::Init() - Failed to get the stack direction.
/CardPlacement
Closed
right
vertical
CardTable::Init() - Unknown stack direction specified.
/Label
/SelectedVerticalOffset
/VerticalSpacingFaceUp
/VerticalSpacingFaceDown
/HorizontalSpacingFaceUp
/HorizontalSpacingFaceDown
/MaxStackSize
/UpSpacing
/SpacingCount
/EndSpacing
/IncludeFaceDownDesc
/LimitCoveredCardClickableArea
/StackAccessName
/ExposeCount
/NextRowStack
/PrevRowStack
/NavigateAsSingleCard
/DefaultBackground
CardTableInit() - Failed to load the background name.
CardTableInit() - Failed to load the background.
/NextGroup
Invalid NextGroup %s in layout %s
/PrevGroup
Invalid PrevGroup %s in layout %s
/NonMCENextGroup
/NonMCEPrevGroup
/NotNavigableWhen
empty
cardselected
cardnotselected
always
/StacksAsCards
/NotAccessible
/InitialStackGroup
Couldn't find card for hint animation
Couldn't find cards for targeted hint animation
Couldn't find cardstack for animation completion
CardTable::GetCard() - Failed to find the card.
CardTable::GetCardStack() - Failed to find the card stack.
CardTable::GetCardStackWithCard() - Failed to find the card.
/@Thumbnail
CardTable::SetBackground() - Unable to get the filename.
CardTable::SetBackground() - Unable to load the background sprite.
/@OpenPlacement
/@ClosedPlacement
CardTable::SetBackground() - No open placement cardstack image defined.
CardTable::SetBackground() - No closed placement cardstack image defined.
CardTable::SetCardDeck() - Unable to get the filename.
CardTable::SetCardDeck() - Unable to set the card sprite.
CardTable::PushState()
CardTable::PopState()
CardTable::PopState() - Couldn't find the card to lock/unlock.
CardTable::PopState() - Couldn't find the card to flip.
CardTable::PopState() - Couldn't find the stack to pop.
CardTable::PopState() - Couldn't find the card to push.
CardTable::PopState() - Couldn't find the stack to push to.
CardTable::PopState() - Couldn't find the stack to reverse.
CardTable::PopState() - Couldn't find the stack to destroy.
CardTable::PopState() - Failed to create a new stack.
CardTable::ForcedPopState()
AccessGetChild index %d
AccessGetChild name %s
CardTable
CardTable::ToXml() - Failed to create the root CardTable node.
CardStacks
CardTable::ToXml() - Failed to attach the stacks node.
CardTable::ToXml() - Failed to serialize a stack.
/CardTable
/CardStacks
CardTable::FromXml() - Failed to get the card stack info.
/Name
CardTable::FromXml() - Invalid XML.
CardTable::FromXml() - Failed to create the card stack.
CardTable::FromXml() - Failed to recreate the card stack.
CardTable::CreateCard() - Failed to init the card.
CardTable::CreateBlankCard() - Failed to init the blank card.
CardTable::CreateCardStack() - Failed to init the stack.
Stack Access Get Child Count
Stack Access Get Child (%d)
CardSolver::CStateMachine::BuildChildStates - Hash collision
-solverdebug
-nosolver
|44183|CardNames|Ace Of Hearts
|44572|CardNames|King Of Hearts
|55659|CardNames|Queen Of Hearts
|47108|CardNames|Jack Of Hearts
|41501|CardNames|Ten Of Hearts
|41825|CardNames|Nine Of Hearts
|47775|CardNames|Eight Of Hearts
|45105|CardNames|Seven Of Hearts
|58953|CardNames|Six Of Hearts
|57131|CardNames|Five Of Hearts
|43079|CardNames|Four Of Hearts
|64948|CardNames|Three Of Hearts
|51010|CardNames|Two Of Hearts
|60450|CardNames|Ace Of Spades
|46215|CardNames|King Of Spades
|64633|CardNames|Queen Of Spades
|62876|CardNames|Jack Of Spades
|46756|CardNames|Ten Of Spades
|56874|CardNames|Nine Of Spades
|54466|CardNames|Eight Of Spades
|53644|CardNames|Seven Of Spades
|65342|CardNames|Six Of Spades
|42651|CardNames|Five Of Spades
|51933|CardNames|Four Of Spades
|49327|CardNames|Three Of Spades
|41049|CardNames|Two Of Spades
|46672|CardNames|Ace Of Diamonds
|48902|CardNames|King Of Diamonds
|54643|CardNames|Queen Of Diamonds
|52038|CardNames|Jack Of Diamonds
|61278|CardNames|Ten Of Diamonds
|48606|CardNames|Nine Of Diamonds
|47847|CardNames|Eight Of Diamonds
|48399|CardNames|Seven Of Diamonds
|47206|CardNames|Six Of Diamonds
|45972|CardNames|Five Of Diamonds
|51672|CardNames|Four Of Diamonds
|44156|CardNames|Three Of Diamonds
|48455|CardNames|Two Of Diamonds
|57807|CardNames|Ace Of Clubs
|65017|CardNames|King Of Clubs
|61344|CardNames|Queen Of Clubs
|46368|CardNames|Jack Of Clubs
|51853|CardNames|Ten Of Clubs
|44682|CardNames|Nine Of Clubs
|49217|CardNames|Eight Of Clubs
|42781|CardNames|Seven Of Clubs
|52967|CardNames|Six Of Clubs
|65200|CardNames|Five Of Clubs
|62984|CardNames|Four Of Clubs
|64833|CardNames|Three Of Clubs
|54639|CardNames|Two Of Clubs
AceOfHearts
KingOfHearts
QueenOfHearts
JackOfHearts
TenOfHearts
NineOfHearts
EightOfHearts
SevenOfHearts
SixOfHearts
FiveOfHearts
FourOfHearts
ThreeOfHearts
TwoOfHearts
AceOfSpades
KingOfSpades
QueenOfSpades
JackOfSpades
TenOfSpades
NineOfSpades
EightOfSpades
SevenOfSpades
SixOfSpades
FiveOfSpades
FourOfSpades
ThreeOfSpades
TwoOfSpades
AceOfDiamonds
KingOfDiamonds
QueenOfDiamonds
JackOfDiamonds
TenOfDiamonds
NineOfDiamonds
EightOfDiamonds
SevenOfDiamonds
SixOfDiamonds
FiveOfDiamonds
FourOfDiamonds
ThreeOfDiamonds
TwoOfDiamonds
AceOfClubs
KingOfClubs
QueenOfClubs
JackOfClubs
TenOfClubs
NineOfClubs
EightOfClubs
SevenOfClubs
SixOfClubs
FiveOfClubs
FourOfClubs
ThreeOfClubs
TwoOfClubs
Card::Init() - Failed to create the container.
CardHighlight_MCE.xml
CardHighlight.xml
Card::Init() - Failed to create the card highlight.
CardShadow.xml
Card::Init() - Failed to create the card shadow.
Card::Init() - Failed to create the card sprite.
CardButton_MCE.xml
CardButton.xml
Card::Init() - Failed to create the card button.
Card::SetGraphic() - Failed to create the card sprite.
Card::SetRightClicked()::bRightClicked == %s
Card::SetHighlight()::bHighlight == %s
Card::SetShadow()::bShadow == %s
SetFocus(%s)
Card::GetColorForType() - Card defined does not make sense.
Card::GetColor() - The card defined does not make sense.
Card::SetFaceUp()::bVisibility == %s
Card::SetEnabled()::bEnabled == %s
Card::ToXml() - Failed to create the root card node.
Card::ToXml() - Failed to attach the X node.
Card::ToXml() - Failed to attach the Y node.
Card::ToXml() - Failed to attach the name node.
Card::ToXml() - Failed to attach the type node.
FaceUp
Card::ToXml() - Failed to attach the face up node.
Enabled
Card::ToXml() - Failed to attach the enabled node.
Card::FromXml() - Failed to get the x position for the node.
Card::FromXml() - Failed to get the y position for the node.
Card::FromXml() - Failed to get the card name.
Card::FromXml() - Failed to get the card type.
/FaceUp
/Enabled
Card::UpdateCardFace()
Card::SetName()::wszName == %s
PaperEmitter01.xml
PaperEmitter02.xml
StarEmitter.xml
ClubEmitter.xml
DiamondEmitter.xml
SpadeEmitter.xml
HeartEmitter.xml
/rate
/life
CardButtonStack_MCE.xml
CardButtonStack.xml
CardStack::Init() - Failed to create the container button.
|42287|DefaultStackAction|Click
StackHighlightTopSprite_MCE.xml
StackHighlightTopSprite.xml
StackHighlightMiddleSprite_MCE.xml
StackHighlightMiddleSprite.xml
StackHighlightBottomSprite_MCE.xml
StackHighlightBottomSprite.xml
StackHintTopSprite.xml
StackHintMiddleSprite.xml
StackHintBottomSprite.xml
CardHintStackSprite.xml
CardStack::Arrange() - Got a null card from the card array.
CardStack::ResizeClickAreas() - Got a null card from the card array.
CardStack::ArrangeHighlight() - Got a null card from the card array.
CardStack::ArrangeHint() - Got a null card from the card array.
CardStack::GetCardLocation()::pCard == %u
CardStack::CreateDeck()::uiNumSuits == %u
CardStack::CreateDeck()::uiNumCards == %u
CardStack::Shuffle()
CardStack::Reverse()
CardStack::SetDirection()::uiDirection == %u
CardStack::SetDirection() - Tried to set the direction with a bad value.
CardStack::SetEnabled()::bAccess == %s
CardStack::SetHighlight()::bHighlight == %s
CardStack::SetShadow()::bShadow == %s
CardStack
CardStack::ToXml() - Failed to create the root card stack xml.
NumEndCardsSpaced
CardStack::ToXml() - Failed to attach the number of end cards spaced.
CardStack::ToXml() - Failed to attach the X node.
CardStack::ToXml() - Failed to attach the Y node.
CardStack::ToXml() - Failed to attach the name node.
Direction
CardStack::ToXml() - Failed to attach the direction node.
Cards
CardStack::ToXml() - Failed to attach the cards node.
CardStack::ToXml() - Failed to serialize a card.
CardStack::FromXml() - Failed to get the x position for the node.
/NumEndCardsSpaced
CardStack::FromXml() - Failed to get the y position for the node.
CardStack::FromXml() - Failed to get the card stack name.
CardStack::FromXml() - Failed to get the card stack direction.
CardStack::FromXml() - Invalid card stack direction.
/Cards
CardStack::FromXml() - Failed to get the card stack info.
/Card
CardStack::FromXml() - Failed to create a blank card.
CardStack::FromXml() - Failed to recreate the card.
CardStack::FromXml() - Failed to add card to table; card name is not unique
CardStack::Push() - Tried to push a null card.
CardStack::Push()::pCard->GetName == %s
CardStack::Pop()
CardStack::Pop() - Popped and got a null card.
CardStack::Split()::uiCard == %u
CardStack::Split()::wszStackName == %s
CardTable::SplitStack() - Failed to create a new stack.
CardStack::Join()::pCardStack->GetName() == %s
CardStack::SetName()::wszName == %s
CardStack::StartHintAnimation()
|65000|CardStackName|%1, %2!d! face down card(s)//Name of cardstack appended with face down card count
CardLibLogGeneral:
ERROR_CARDLIB:
:;<=>
#$%,-./
!"#$
!"#$
!"#$
!"#$
!"#$
!"#$
)={()<D
))e,}
!"#$%
%+7DP\
K J #
$$$$&&
<(>/+
4567+
+)-))
>?:)<
>?:)<:>?:)<
>?:)<
>?:)<
123456789:;
` !*+,JKY|
gi-$ lmo
]////////X]
0123456
++-+[-kn-)
;,,(,,+,,DE,c,=,?,,,,def
VS_VERSION_INFO
StringFileInfo
040904B0
CompanyName
Microsoft Corporation
FileDescription
Executable for Solitaire Game
FileVersion
6.1.7600.16385 (win7_rtm.090713-1255)
InternalName
solitaire.exe
LegalCopyright
Microsoft Corporation. All rights reserved.
OriginalFilename
solitaire.exe
ProductName
Operating System
ProductVersion
6.1.7600.16385
OleSelfRegister
VarFileInfo
Translation
en-US