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`.rdata
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KERNEL32.dll
NTDLL.DLL
GDI32.dll
USER32.dll
msvcrt.dll
ole32.dll
SHELL32.dll
ADVAPI32.dll
OLEAUT32.dll
SHLWAPI.dll
COMCTL32.dll
gdiplus.dll
Secur32.dll
SSPICLI.DLL
d3d9.dll
DSOUND.dll
WINMM.dll
OLEACC.dll
XINPUT9_1_0.dll
WTSAPI32.dll
slc.dll
USP10.dll
|$X(
Hearts.pdb
RenderManager.cpp
Engine.cpp
CardStack.cpp
WindowsCodecs.dll
WICCreateImagingFactory_Proxy
@333@
Window.cpp
ResourceManager.cpp
ResourceTexture.cpp
Software\Microsoft\Direct3D
GenuineIntel
D3D9GetSWInfo
XmlManager.cpp
d3d9.dll
DebugSetMute
d3d9d.dll
gdi32.dll
GetCharABCWidthsI
GetCharWidthI
GetFontUnicodeRanges
usp10.dll
ScriptItemize
ScriptShape
ScriptPlace
ScriptBreak
ScriptJustify
ScriptTextOut
ScriptGetProperties
ScriptFreeCache
ScriptRecordDigitSubstitution
ScriptApplyDigitSubstitution
ScriptGetFontProperties
ScriptStringAnalyse
ScriptStringOut
ScriptStringFree
ScriptStringCPtoX
ScriptString_pSize
TaskDialog
TaskDialogIndirect
FDICreate
FDICopy
FDIIsCabinet
FDIDestroy
SaveFS.cpp
GameAudio.cpp
NodeBase.cpp
Audio.cpp
ResourceAnimation.cpp
NodeEmitter.cpp
bad allocation
NodeButton.cpp
NodeSprite.cpp
ResourceWMA.cpp
ResourceWav.cpp
UserInterface.cpp
TextRenderer.cpp
Animator_Linear.h
AnimationDescriptor.cpp
Tip.cpp
Access_Node.cpp
Font.cpp
MaterialAlpha.cpp
SharedDialogs::ChangeAppearance::OnWmInitDialog
XmlNode.cpp
TextureLoader.cpp
CardTable.cpp
Card.cpp
D3DXDoNotMute
DisablePSGP
DisableD3DXPSGP
Y>t$7?
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WMVCore.DLL
WMCreateSyncReader
USP10.dll
slc.dll
WTSAPI32.dll
XINPUT9_1_0.dll
OLEACC.dll
WINMM.dll
DSOUND.dll
d3d9.dll
Secur32.dll
gdiplus.dll
COMCTL32.dll
SHLWAPI.dll
OLEAUT32.dll
ADVAPI32.dll
SHELL32.dll
ole32.dll
ntdll.dll
msvcrt.dll
USER32.dll
GDI32.dll
KERNEL32.dll
GetVersionExA
DeleteCriticalSection
InitializeCriticalSection
DelayLoadFailureHook
LoadLibraryExA
GetProcAddress
GetLastError
FreeLibrary
GetDateFormatW
CloseHandle
CreateFileW
GetTickCount
HeapSetInformation
GetModuleHandleW
LocalFree
IsProcessorFeaturePresent
UnmapViewOfFile
GetModuleHandleA
LoadLibraryA
RegOpenKeyExA
RegQueryValueExA
OutputDebugStringA
InterlockedPushEntrySList
VirtualAlloc
InterlockedPopEntrySList
GetProcessHeap
VirtualFree
HeapFree
HeapAlloc
CreateThread
GetTickCount64
FreeResource
Sleep
GetStartupInfoW
SetUnhandledExceptionFilter
QueryPerformanceCounter
GetCurrentThreadId
GetCurrentProcessId
GetSystemTimeAsFileTime
TerminateProcess
GetCurrentProcess
UnhandledExceptionFilter
ExitProcess
CreateMutexW
GetCommandLineW
RegisterApplicationRestart
GetModuleFileNameW
SetCurrentDirectoryW
OutputDebugStringW
SleepEx
FlushInstructionCache
MulDiv
GlobalAddAtomW
GlobalDeleteAtom
RaiseException
EnterCriticalSection
LeaveCriticalSection
SetLastError
LoadLibraryW
GetVersionExW
QueryPerformanceFrequency
MultiByteToWideChar
GetCurrentDirectoryW
GetFileAttributesW
MoveFileExW
CreateDirectoryW
DeleteFileW
GetFileSize
ReadFile
WriteFile
SetFilePointer
WideCharToMultiByte
CreateEventW
WaitForSingleObject
LoadLibraryExW
FindResourceW
SizeofResource
LoadResource
LockResource
RegCloseKey
GetStdHandle
WriteConsoleW
DebugBreak
GetFileType
GlobalAlloc
GlobalFree
ExpandEnvironmentStringsW
FindResourceExW
GetThreadLocale
LocalAlloc
FormatMessageW
GetGlyphOutlineA
GetTextMetricsW
MoveToEx
GetCharacterPlacementW
CreateDIBSection
SelectObject
GetTextExtentPoint32W
GetObjectW
CreateFontIndirectW
DeleteObject
CreateFontIndirectA
GetFontLanguageInfo
SetMapMode
GetCharacterPlacementA
GetTextMetricsA
SetTextAlign
GetBkColor
RemoveFontResourceW
AddFontResourceW
GetDeviceCaps
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CreateRoundRectRgn
GetObjectA
GetTextColor
ExtTextOutA
Rectangle
CreatePen
DeleteDC
RestoreDC
SaveDC
PatBlt
ExcludeClipRect
BitBlt
CreateBitmap
CreateCompatibleDC
ExtTextOutW
SetBkMode
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CreateSolidBrush
GetStockObject
EnableWindow
IsDlgButtonChecked
CheckDlgButton
LoadStringW
AdjustWindowRectEx
GetWindowLongW
UnhookWindowsHookEx
ShowCursor
KillTimer
SetTimer
IsIconic
FindWindowW
BringWindowToTop
SetForegroundWindow
RegisterRawInputDevices
LoadAcceleratorsW
PeekMessageW
GetMessageW
TranslateAcceleratorW
TranslateMessage
DispatchMessageW
GetSystemMetrics
SetWindowLongPtrW
IsZoomed
GetWindowPlacement
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ScreenToClient
BeginPaint
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ReleaseDC
InvalidateRect
IsWindowVisible
RedrawWindow
SetCapture
GetClassInfoExW
LoadCursorW
RegisterClassExW
RegisterWindowMessageW
SetCursor
SetClassLongPtrW
GetMenuItemCount
GetMenuItemInfoW
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SetMenuInfo
CallNextHookEx
GetCursorPos
TrackPopupMenu
GetSysColorBrush
RegisterClassW
SetWindowsHookExW
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GetMonitorInfoW
LoadMenuW
GetDlgItemTextW
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PtInRect
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MessageBoxW
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GetDlgCtrlID
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DialogBoxParamW
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GetNextDlgGroupItem
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GetClassNameW
IsDialogMessageW
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SetWindowRgn
EnumChildWindows
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GetClientRect
GetDC
SendMessageW
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DestroyMenu
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LoadIconW
SetWindowTextW
SetDlgItemTextW
GetSysColor
PostMessageW
MapDialogRect
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DrawFrameControl
CreateDialogParamW
SystemParametersInfoW
PostQuitMessage
CreateWindowExW
UnregisterClassA
MonitorFromWindow
wcscspn
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sqrtf
RtlVirtualUnwind
RtlLookupFunctionEntry
RtlCaptureContext
WinSqmIncrementDWORD
WinSqmAddToStream
CoCreateInstance
CreateStreamOnHGlobal
CoInitialize
CoUninitialize
SHGetFolderPathW
SHGetFolderPathEx
ShellExecuteW
ShellAboutW
CommandLineToArgvW
SHSetLocalizedName
GetUserNameW
PathCombineW
PathFileExistsW
ImageList_Add
ImageList_Create
ImageList_Destroy
InitCommonControlsEx
GdipImageRotateFlip
GdipCreateFontFromLogfontA
GdipCreateFontFromDC
GdipDeleteRegion
GdipCreateRegionHrgn
GdipSetClipRegion
GdipSetClipRectI
GdiplusShutdown
GdiplusStartup
GdipCreateBitmapFromStream
GdipFree
GdipAlloc
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GdipGetImageWidth
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GdipBitmapLockBits
GdipBitmapUnlockBits
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GdipCreateSolidFill
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GetUserNameExW
Direct3DCreate9
timeEndPeriod
timeBeginPeriod
timeGetTime
AccessibleChildren
CreateStdAccessibleProxyW
AccessibleObjectFromWindow
LresultFromObject
XInputGetState
WTSRegisterSessionNotification
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SLGetWindowsInformationDWORD
ScriptBreak
ScriptItemize
.?AVEngineHandler@@
.?AVIEngineInterface@@
.?AVIStateMachine@@
.?AVHeartsGame@@
.?AVICardAnimationEventListener@CardAnimationManager@@
.?AVIEventListener@@
.?AVSerializableData@@
.?AVPlayer@@
.?AVHeartsAIPlayer@@
.?AVHumanPlayer@@
.?AVHeartsGameSettings@@
.?AVHeartsGameStatistics@@
.?AVHeartsGameData@@
.?AVexception@@
?.vW@
.?AVbad_alloc@std@@
S_[kiikpppL
O\IpppppppL
OdXpppppppL
OjgpppppppO
OLLLLLLLO
71C a&@0
)p|@0
sy|tW]`'
OiCCPPhotoshop ICC profile
0IWfH
cHRM
false
Microsoft Games
Hearts.HeartsSave-ms
windowprefsMCE.xml
windowprefs.xml
/MinWidth
/MinHeight
engine.xml
Reset timers
|54827|CardNames|Empty
%s %s
CardStack::SetEnabled()::bAccess == %s
Card::SetShadow()::bShadow == %s
/@Type
/AccessName
/AccessDesc
/AccessValue
/AccessDefAction
/AccessKeyShort
/OverrideBB
dynanim_%d
/Texture
/ButtonFPS
/SourceWidth
/SourceHeight
/RegistrationX
/RegistrationY
/Animation
/DepthSensitive
/RegistrationOffsetX
/RegistrationOffsetY
/SheetOffsetX
/SheetOffsetY
/FrameCount
/FramesPerRow
/PreppedForFilter
_dximg
Label
dyn_%d_dxtex
|42006|CardAccess|Player %1!d! Number %2!d!
|44183|CardNames|Ace Of Hearts
|44572|CardNames|King Of Hearts
|55659|CardNames|Queen Of Hearts
|47108|CardNames|Jack Of Hearts
|41501|CardNames|Ten Of Hearts
|41825|CardNames|Nine Of Hearts
|47775|CardNames|Eight Of Hearts
|45105|CardNames|Seven Of Hearts
|58953|CardNames|Six Of Hearts
|57131|CardNames|Five Of Hearts
|43079|CardNames|Four Of Hearts
|64948|CardNames|Three Of Hearts
|51010|CardNames|Two Of Hearts
|60450|CardNames|Ace Of Spades
|46215|CardNames|King Of Spades
|64633|CardNames|Queen Of Spades
|62876|CardNames|Jack Of Spades
|46756|CardNames|Ten Of Spades
|56874|CardNames|Nine Of Spades
|54466|CardNames|Eight Of Spades
|53644|CardNames|Seven Of Spades
|65342|CardNames|Six Of Spades
|42651|CardNames|Five Of Spades
|51933|CardNames|Four Of Spades
|49327|CardNames|Three Of Spades
|41049|CardNames|Two Of Spades
|46672|CardNames|Ace Of Diamonds
|48902|CardNames|King Of Diamonds
|54643|CardNames|Queen Of Diamonds
|52038|CardNames|Jack Of Diamonds
|61278|CardNames|Ten Of Diamonds
|48606|CardNames|Nine Of Diamonds
|47847|CardNames|Eight Of Diamonds
|48399|CardNames|Seven Of Diamonds
|47206|CardNames|Six Of Diamonds
|45972|CardNames|Five Of Diamonds
|51672|CardNames|Four Of Diamonds
|44156|CardNames|Three Of Diamonds
|48455|CardNames|Two Of Diamonds
|57807|CardNames|Ace Of Clubs
|65017|CardNames|King Of Clubs
|61344|CardNames|Queen Of Clubs
|46368|CardNames|Jack Of Clubs
|51853|CardNames|Ten Of Clubs
|44682|CardNames|Nine Of Clubs
|49217|CardNames|Eight Of Clubs
|42781|CardNames|Seven Of Clubs
|52967|CardNames|Six Of Clubs
|65200|CardNames|Five Of Clubs
|62984|CardNames|Four Of Clubs
|64833|CardNames|Three Of Clubs
|54639|CardNames|Two Of Clubs
Card::SetFaceUp()::bVisibility == %s
Card::UpdateCardFace()
CardStack::GetCardLocation()::pCard == %u
|56961|UI|Points taken this hand: %1
|64717|CardButtonText|Click Card
Card::SetEnabled()::bEnabled == %s
HeartsGame::OnEnterState()::iNewState == %s
HeartsGame::OnLeaveState()::iOldState == %s
HeartsStateDealing
HeartsAIPlayer::OnEnterState()::iNewState == %s
HeartsAIPlayer::OnLeaveState()::iOldState == %s
HeartsAIPlayer::SelectCardsToPass()
HeartsGame::PassCards()::pPlayer == %u
HeartsGame::PassCards()::rCards.GetSize() == %d
HeartsGame::OnEnterHeartsStatePassing()
HeartsStatePassing
HumanPlayer::OnEnterState()::iNewState == %s
HumanPlayer::OnLeaveState()::iOldState == %s
Player::SelectCard()::pCard == %s
PlayerStatePassing
PlayerStateDone
SetFocus(%s)
HeartsGame::OnGameClose()
Stats
|7300|WGX_STATS|Overall
|7301|WGX_STATS|Best Score
|7314|WGX_STATS|N/A
|7308|WGX_STATS|%1!d!
|7302|WGX_STATS|Games Played
|7303|WGX_STATS|Games Won
|7304|WGX_STATS|Win Percentage
|7309|WGX_STATS|%1!d!%%
|7305|WGX_STATS|Longest Winning Streak
|7306|WGX_STATS|Longest Losing Streak
|7307|WGX_STATS|Current Streak
Version
Options
RandomAppearance
AutoContinue
PlaySounds
PlayAnimations
ShowTips
FirstPlay
AutoSaveGameOnExit
CurrentDeck
CurrentBackground
ComputerPlayerName
Score
GamesPlayed
GamesWon
MaxWinStreakLength
MaxLoseStreakLength
CurrStreakLength
WonlastGame
RGMH_Thumbnail_Hearts.png
WindowX
WindowY
WindowWidth
WindowHeight
Maximized
LastInputKeyboard
%I64u
HeartsAIPlayer::Cleanup()
HeartsGame::Cleanup()
HumanPlayer::Cleanup()
CleanupEngine(%d)
Engine_LostFocus()
AceOfHearts
KingOfHearts
QueenOfHearts
JackOfHearts
TenOfHearts
NineOfHearts
EightOfHearts
SevenOfHearts
SixOfHearts
FiveOfHearts
FourOfHearts
ThreeOfHearts
TwoOfHearts
AceOfSpades
KingOfSpades
QueenOfSpades
JackOfSpades
TenOfSpades
NineOfSpades
EightOfSpades
SevenOfSpades
SixOfSpades
FiveOfSpades
FourOfSpades
ThreeOfSpades
TwoOfSpades
AceOfDiamonds
KingOfDiamonds
QueenOfDiamonds
JackOfDiamonds
TenOfDiamonds
NineOfDiamonds
EightOfDiamonds
SevenOfDiamonds
SixOfDiamonds
FiveOfDiamonds
FourOfDiamonds
ThreeOfDiamonds
TwoOfDiamonds
AceOfClubs
KingOfClubs
QueenOfClubs
JackOfClubs
TenOfClubs
NineOfClubs
EightOfClubs
SevenOfClubs
SixOfClubs
FiveOfClubs
FourOfClubs
ThreeOfClubs
TwoOfClubs
CardHighlight_MCE.xml
CardHighlight.xml
CardShadow.xml
|60374|CardNames|Face Down
CardButton_MCE.xml
CardButton.xml
Card::SetName()::wszName == %s
CardStack::Shuffle()
CardStack::Sort()
CardStack::Push()::pCard->GetName == %s
CardStack::Pop()
DragStack
MoveStack
HeartsGame::NewGame()
HeartsGame::NewDeal()
HeartsGame::OnEnterHeartsStateDealing()
HeartsStateDefault
Engine_GotFocus()
Background blit failed: %d
Validating window position: %d,%d by %d,%d
Saved the back buffer for cached presentation
CardStack::CreateDeck()::uiNumSuits == %u
CardStack::CreateDeck()::uiNumCards == %u
_anim
/Type
Paging in resource %s on count %d
Animation
/Affects
CurrentFrame
/@Name
LinearRelative
/Time
LinearAbsolute
/Start
/SendComplete
WaitForComplete
SendAnimationComplete
CreateTextureFromSheet() for %s
/GroupWidth
/GroupHeight
/GroupX
/GroupY
/CardStack
CardButtonStack_MCE.xml
CardButtonStack.xml
|42287|DefaultStackAction|Click
StackHighlightTopSprite_MCE.xml
StackHighlightTopSprite.xml
StackHighlightMiddleSprite_MCE.xml
StackHighlightMiddleSprite.xml
StackHighlightBottomSprite_MCE.xml
StackHighlightBottomSprite.xml
StackHintTopSprite.xml
Duration
Tips\Hearts\HeartsTips.xml
HeartsAIPlayer::Init()
animations/HeartBurstAnim.xml
animations/HeartBreakAnim.xml
animations/HeartBreakAnimNode.xml
Player1
Player2
Player3
Player4
Player1InPlay
Player2InPlay
Player3InPlay
Player4InPlay
Player1Tricks
Player2Tricks
Player3Tricks
Player4Tricks
PassButtonLeft.xml
|65278|Hearts|Pass Left//The default action for the access node
|65278|Hearts|Pass Left//The name of the access node
|43314|Hearts|Pass 3 Cards Left
PassButtonRight.xml
|59830|Hearts|Pass Right//The default action for the access node
|59830|Hearts|Pass Right//The name of the access node
|56203|Hearts|Pass 3 Cards Right
PassButtonUp.xml
|51957|Hearts|Pass Across//The default action for the access node
|51957|Hearts|Pass Across//The name of the access node
|48786|Hearts|Pass 3 Cards Across
HumanPlayer::Init()
Error
/PauseOnLostFocus
/Anchor
center
Initializing tip manager (source %s)
PinIntro
PinHelp
PinError
/Title
/Message
/Duration
/MaxHeight
/MaxWidth
/ImageWidth
/ImageHeight
/CaptureGlobalClick
/NoTimeout
Intro
/Text
/FontName
/FontSize
/Justify
/IntMessage
CreateTextureFromSource() for %s
CreateTexture: %x
<no xml source file>
/Direction
/CardPlacement
Closed
right
vertical
/Label
/SelectedVerticalOffset
/VerticalSpacingFaceUp
/VerticalSpacingFaceDown
/HorizontalSpacingFaceUp
/HorizontalSpacingFaceDown
/MaxStackSize
/UpSpacing
/SpacingCount
/EndSpacing
/IncludeFaceDownDesc
/LimitCoveredCardClickableArea
/StackAccessName
/ExposeCount
/NextRowStack
/PrevRowStack
/NavigateAsSingleCard
/DefaultBackground
/NextGroup
/PrevGroup
/NonMCENextGroup
/NonMCEPrevGroup
/NotNavigableWhen
/StacksAsCards
/NotAccessible
/InitialStackGroup
Background
/@OpenPlacement
/@ClosedPlacement
StackHintMiddleSprite.xml
StackHintBottomSprite.xml
CardHintStackSprite.xml
CardStack::SetDirection()::uiDirection == %u
CardStack::SetName()::wszName == %s
HeartsSettings.xml
HeartsSettingsMCE.xml
|64135|OPT|West//Default player name west
|64136|OPT|North//Default player name north
|64137|OPT|East//Default player name east
HeartsGame::Init()
|43688|ACC|Hearts//accessibility root node name
Layouts\HeartsLayout.xml
Adding system events
Registering Node Types
Initializing Timekeeping
Initializing ResourceManager
Initializing RenderManager
Initializing Audio
Initializing XNA Common Controller
Initializing Timer
Loading Fonts
xml\Fonts.xml
No Font Xml Found
Registering for session notification
Engine Initialization Complete: Initializing Game Code.
Audio/Audio.xml
/Music
/File
/Volume
/Sounds
Audio\SFX\
/Buffers
msctls_statusbar32
OberStatusbar
STATIC
MicrosoftTabletPenServiceProperty
Setting Layout Resolution To: %d x %d
CreateCachedBackBuffer()
Looking for a valid adapter for the rendering...
/ForceAllowHighDPI
/ForceRGBRast
/ForceLowDPI
Found %d adapters
Added adapter %S on %S HAL.
Added RGBRast
Found %d caps sources.
Enabling HighDPI for adapter ordinal %d
Initialzing the text renderer
Initializing the user interface.
/LogFillRate
/ForceFilter
Initializing the rendering system.
Creating the D3D9 Object
Adding the RGB Rasterizer
rgb9rast.dll
Found rgbrast, calling GetProcAddress
RGBRast Registered
Finding an adapter
Using adapter, ordinal %d
Using Hardware TNL? %s
Using HAL
Using bitcount: %d
Creating The Device on OS: %d.%d.%d
Adding 9.L flag
Falling back from 9.L
Device Created, parsing caps
Creating and initializing materials
Creating render target for the cached back buffer.
RecreateDefaultResources()
wmvcore.dll
Failed to load xml file: %s
Couldn't load file from vfs: %s
Emitter
Initializing timekeeping with QPC:
QueryPerformanceCounter selected for timekeeping
Timekeeping initialized
SplitList.xml
/@name
/@width
/@height
Button
Sprite
Number
Position
XPosition
YPosition
Scale
XScale
YScale
Alpha
DllFileMgr: Failed to load '%s' (0x%08X)!
Backgrounds\BackgroundList.xml
/BackgroundList
Decks\DeckList.xml
/DefaultDeckMCE
/DefaultDeck
Animations\PulseAlphaAnimation.xml
Animations\DelayedPulseAlphaAnimation.xml
/DefaultSelectedVerticalOffset
/DefaultVerticalSpacingFaceUp
/DefaultVerticalSpacingFaceDown
/DefaultHorizontalSpacingFaceUp
/DefaultHorizontalSpacingFaceDown
/DefaultUpSpacing
/DefaultSpacingCount
/DefaultEndSpacing
/StackGroup
/Stats
/Version
/Options
/CurrentDeck
/CurrentBackground
/ComputerPlayerName
/RandomAppearance
/AutoContinue
/PlaySounds
/PlayAnimations
/ShowTips
/FirstPlay
/AutoSaveGameOnExit
/Score
/Date
/GamesPlayed
/GamesWon
/MaxWinStreakLength
/MaxLoseStreakLength
/CurrStreakLength
/WonlastGame
Hearts
CardGames.dll
\Microsoft Games\Hearts\Hearts.exe
Shell-InBoxGames-Hearts-EnableGame
Tips\Styles\White\TipStyle.xml
Tips\Styles\Red\TipStyle.xml
Tips\Styles\Green\TipStyle.xml
Local\Oberon_
_Singleton
ErrorLog
Initializing Virtual FS
Project name localized to: %s
Using working directory: %s
Initializing GDI+
input\
MCEGameMenu
XNAControllerDoubleClick
/AllowMaximize
/LockWindowAspect
/EngineFontSize
/EngineFontFace
/SnapDistance
/MediaCenterCrop
/AllowMediaCenter
/MinSizeIsNative
success
failure
Loading resource dll '%s', result = %s (0x%08X)
%d.dll
comctl32
CABINET
/WindowX
/WindowY
/MaxX
/MaxY
/WindowWidth
/WindowHeight
/Maximized
/LastInputKeyboard
HowToPlay
|896|
/Back
/LeftBorder
/RightBorder
/TopBorder
/BottomBorder
/ULCorner
/LLCorner
/LRCorner
/URCorner
|895|
|894|
|891|
/InfoSprite
/CloseButton
|887|
|886|
|885|
/TitleFontFace
/TitleFontSize
/TitleFontColor
/TitleFontBold
/BodyFontFace
/BodyFontSize
/BodyFontColor
/BodyFontBold
/TitleOffsetX
/TitleOffsetY
/BodyOffsetX
/BodyOffsetY
/CloseButtonOffsetX
/CloseButtonOffsetY
Microsoft Games directory not found - creating
HeartsGame::LoadGeneralData() - Unable to load the settings file %s
Stash::LoadXMLFile(): Unable to open %s
%SystemRoot%\System32\gameux.dll
RemoveListener(), event did not exist
|64437|ChangeApp|Select Card Deck// Label above top listview
|51599|ChangeApp|Select Background// Label above second listview
|45007|ChangeApp|&Randomly choose deck and background// Checkbox for random selection
|60481|UI_CURSCORE|Current Game Score - First Place//Current game score dialog title (1st)
|61046|UI_CURSCORE|Current Game Score - Second Place//Current game score dialog title (2nd)
|53430|UI_CURSCORE|Current Game Score - Third Place//Current game score dialog title (3rd)
|58912|UI_CURSCORE|Current Game Score - Fourth Place//Current game score dialog title (4th)
|42303|UI_CURSCORE|%1 shot the moon!// player shot the moon
|53303|UI_CURSCORE|OK// text to use on button when game is over
|41023|UI_WIN|Best score: %1!d!// Best score
|44810|UI_WIN|Games played: %1!d!//Games played
|47327|UI_WIN|Games won: %1!d!//Games won
|62848|UI_WIN|Percentage: %1!d!%%//Percentage
|54819|UI_WIN|Date: %1//Date
|44629|UI_STATS|Hearts Statistics - %1//statistics dialog title (with username)
|60043|UI_STATS|Hearts Statistics//statistics dialog title (no username)
|57895|UI_STATS|Current game score//stats dialog text (1st elem in listbox)
|44537|UI_STATS|Overall statistics//stats dialog text (2st elem in listbox)
|45573|UI_STATS|Games played: %1!d!// Shows the number of games played on the stats dialog.
|45574|UI_STATS|Games won: %1!d!// Used to display the number of games won on the stats dialog.
|45575|UI_STATS|Longest winning streak: %1!d!
|45576|UI_STATS|Longest losing streak: %1!d!
|47351|UI_STATS|Current Streak: %1!d!// current streak count
|43159|UI_STATS|Win Percentage: %1!d!%%// Win percentage (e.g. 50%)
|64932|HintedCardStack| - Hinted// Appended to a card or stack that is being hint highlighted.
mshelp://windows/?id=16e908ea-ad61-4467-af4f-46a3539ec03c
files.dll
Segoe UI
HELP_ENTRY_ID_GAMES_HEARTS_HELP
|49523|SplashScreen|LOADING// Splash screen text
|62061|SplashScreen|Segoe UI// Splash screen font
|59862|SplashScreen|60// Splash screen font size
HeartsAIPlayer::SelectCardToPlay()
HeartsAIPlayer::ToXml() - NULL parent tag.
UnseenCardName
Unable to write UnseenCardName to the GameData node
HeartsAIPlayer::ToXml
%s() - %s
HeartsAIPlayer::FromXml() - NULL source xml.
UpdateCardAccessName() - Bad parameters.
|49983|CardAccess|Player %1!d! Played
UpdateCardAccessName() - Zero length card prefix string.
|59226|CardGameAccessibility|To be Passed
UpdateCardAccessName() - Zero length name string.
UpdateCardAccessName() - Zero length final name string.
UpdateCardAccessName() - Null card name string.
%s %s %s
HeartsGame::Init() - Failed to create the container.
HeartsGame::Init() - Failed to create the tip anchor.
HeartsGame::Init() - Failed to get the layout xml.
HeartsGame::Init() - Failed to create the CardTable.
HeartsGame::Init() - Failed to create the human player.
HeartsGame::Init() - Failed to get the hand.
HeartsGame::Init() - Failed to get the play area.
HeartsGame::Init() - Failed to get the deck.
HeartsGame::Init() - Failed to load the pass button.
NewGameLabel.xml
NewGameButton.xml
ExitGameLabel.xml
ExitGameButton.xml
Failed to get the tips xml
HeartsGame::Init
animations/HeartBurstAnimNode.xml
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* END ROUND *
HeartsGame::EndRound() - Player %d got %d points on round %d with a new total of %d.
2OfClubs
HeartsNotBroken
PlayAClub
PlayADiamond
PlayASpade
PlayAHeart
NoPointsOnFirstTrick
HeartsGame::PlayCard()::pPlayer == %u
HeartsGame::PlayCard()::pCard == %s
HeartsGame::PlayCard() - uiPlayer == %u
HeartsGame::LoadGeneralData() - Unable to load the stats in %s
HeartsGame::LoadGeneralData() - Unable to load the options in %s
HeartsGame::LoadStateData() - Unable to load the game state file %s
HeartsGame::LoadStateData() - Unable to load the game state in %s
HeartsGame::LoadStateData() - Unable to load the card table in %s
HeartsGame::SaveGeneralData() - Unable to save the standard stats to %s
HeartsGame::SaveGeneralData() - Unable to save the options to %s
HeartsGame::SaveGeneralData() - Unable to save the settings to %s
HeartsGame::SaveStateData() - Unable to save the game state in %s
HeartsGame::SaveStateData() - Unable to save the card table in %s
-newgame
Game won
Game lost
YourTurn
took a heart.
Player
took the queen of spades.
PassingLeft
PassingRight
PassingAcross
HeartsGame::PassCards() - Shouldn't be trying to pass cards right now.
HeartsGame::OnEnterHeartsStatePlaying()
HeartsGame::OnEnterHeartsStateDealing() - Failed to find a hand with two of clubs.
HeartsGame::OnEnterHeartsStateDealing() - Failed to find a player hand with two of clubs.
HeartsGame::OnEnterHeartsStateResolving()
HeartsGame::OnButtonClick()::pEvent == %u
HeartsGame::OnDragStart()::pEvent == %u
HeartsGame::OnDragStart() - Failed to get the card.
HeartsGame::OnDragStart() - Failed to get the card stack.
HeartsGame::OnDragEnd()::pEvent == %u
HeartsGame::OnDragEnd() - Failed to get the card.
HeartsGame::SetPlayersWaiting()
HeartsStateTaking
HeartsStatePlaying
HeartsStateResolving
HeartsStateWon
HeartsStateLost
BlobEmitter.xml
SparkleEmitter.xml
StreakEmitter.xml
/rate
/life
HeartsOptions::ToXml() - NULL parent tag.
GameData
Unable to create the GameData node.
HeartsGameData::ToXml
Unable to write the version to the GameData node
TimeDelta
Unable to write the TimeDelta to the GameData node
PlayerTimer
Unable to write the PlayerTimer to the GameData node
ShownTimerTip
Unable to write the ShownTimerTip to the GameData node
FirstTrick
Unable to write the FirstTrick to the GameData node
HeartsBroken
Unable to write the HeartsBroken to the GameData node
QueenPlayed
Unable to write the QueenPlayed to the GameData node
ShootingRisk
Unable to write the ShootingRisk to the GameData node
MoonShooter
Unable to write the MoonShooter to the GameData node
HumanShooter
Unable to write the HumanShooter to the GameData node
CurrentPlayer
Unable to write the CurrentPlayer to the GameData node
PassingRound
Unable to write the PassingRound to the GameData node
LeadingPlayer
Unable to write the LeadingPlayer to the GameData node
SuitLead
Unable to write the SuitLead to the GameData node
WinningRank
Unable to write the WinningRank to the GameData node
ScoreElem
Unable to create the ScoreElem node.
CurrentScoresElem
Unable to write disabled tip node
TotalScoresElem
Player
Unable to create the Player node.
State
Unable to write the State to the GameState node
PreviousState
Unable to write the PreviousState to the GameState node
HeartsGameState::FromXml() - NULL source xml.
/GameData
Unable to get the game node.
HeartsGameState::ToXml
Invalid version in game state data
HeartsGameState::FromXml
/TimeDelta
Invalid TimeDelta in game state data
/PlayerTimer
Invalid PlayerTimer in game state data
/ShownTimerTip
/FirstTrick
/HeartsBroken
/QueenPlayed
/ShootingRisk
/MoonShooter
Invalid MoonShooter in game state data
/HumanShooter
/CurrentPlayer
Invalid CurrentPlayer in game state data
/PassingRound
Invalid PassingRound in game state data
/LeadingPlayer
Invalid LeadingPlayer in game state data
/SuitLead
Invalid SuitLead in game state data
/WinningRank
/ScoreElem
/CurrentScoresElem
/TotalScoresElem
HeartsGameState::FromXml: player count for scores does not match game players in save
Invalid CurrentScore in game state data
Invalid TotalScore in game state data
/State
/PreviousState
HeartsGameSettings::FromXml() - NULL source xml.
Unable to get the options node.
HeartsGameSettings::ToXml
Invalid CurrentDeck in game state data
Invalid CurrentBackground in game state data
HeartsGameSettings::FromXml() - Obsolete version found, recreating
HeartsGameSettings::ToXml() - NULL parent tag.
Unable to create the options node.
Unable to write the version to the options node
Unable to write random appearance to the options node
Unable to write random auto continue to the options node
Unable to write play sounds to the options node
Unable to write play animations to the options node
Unable to write show tips to the options node
Unable to write first play to the options node
Unable to write auto save game on exit to the options node
Unable to write CurrentDeck to the options node
HeartsOptions::ToXml
Unable to write CurrentBackground to the options node
|55176|UI_STATS|Player//Human player default (if username lookup fails)
HeartsGameStatistics::FromXml() - NULL source xml.
Invalid version in statistics data
HeartsGameStatistics::FromXml
HeartsGameStatistics::FromXml() - Incorrect number of score entries
HeartsGameStatistics::FromXml() - Incorrect number of date entries
Invalid number of games played
Invalid number of games won
Invalid top winning streak value
Invalid top losing streak value
Invalid current streak value
HeartsGameStatistics::ToXml() - NULL parent tag.
Unable to write the version to the stat node
HeartsGameStatistics::ToXml
Unable to write the high score to the stat node
Unable to write the high score date to the stat node
Unable to write the number of games played to the stat node
Unable to write the number of games won to the stat node
Unable to write the max win streak length to the stat node
Unable to write the max losing streak length to the stat node
Unable to write the current streak length to the stat node
Unable to write the won last game flag to the stat node
HeartsLogGeneral:
ERROR_HEARTS:
HeartsLogPlayer:
HeartsLogAI:
HumanPlayer::OnButtonClick()::pEvent == %u
HumanPlayer::OnButtonClick() - wszName == %s
HumanPlayer::OnButtonClick() - Can't find the card in hand or selected cards.
HumanPlayer::OnButtonClick() - Got a card event not in our hand.
HumanPlayer::OnButtonClick() - m_iState == %s
HumanPlayer::OnButtonClick() - Got a click in a state that we shouldn't have.
HumanPlayer::ToXml() - NULL parent tag.
HumanPlayer::FromXml() - NULL source xml.
Player::TakeCards()::raCards.GetSize() == %u
Player::AcceptCards() - Taking a %s into this hand.
Player::ReleaseCards()
CanOnlyPassThree
Player::PassSelectedCards() - Too many selected cards to pass.
Player::PlaySelectedCard() - Too many selected cards to play.
PlayerStateWaiting
PlayerStatePlaying
Player::ToXml() - NULL parent tag.
Unable to write the State to the GameData node
Player::ToXml
SeatNumber
Unable to write the SeatNumber to the GameData node
HandName
Unable to write HandName to the GameData node
TrickName
Unable to write TrickName to the GameData node
SelectedCardName
Unable to write SelectedCardName to the GameData node
Player::FromXml() - NULL source xml.
/SeatNumber
/HandName
/TrickName
Stash::LoadXMLFile(): Unable to read Rich Game Media header from %s
Stash::LoadXMLFile(): Unable to read XML data size value from %s
Stash::LoadXMLFile(): Unable to read data from %s
Stash::LoadXMLFile(): Error parsing xml file %s
Stash::SaveXMLFile(wszFileName=%u, pSource=%u, dwFlags=%u): Malformed parameters
Stash::SaveXMLFile(): Malformed xml string generated for file %s
Stash::SaveXMLFile(): Unable to open %s
Stash::SaveXMLFile(): Unable to write Rich Game Media header to %s
Stash::SaveXMLFile(): Unable to write XML data size value to %s
Stash::SaveXMLFile(): Unable to write UTF16 LE prefix to %s
Stash::SaveXMLFile(): Unable to write xml buffer to %s
Dropping to low DPI
Insufficient video memory to load the game
Couldn't create help pane: hr %x (%s)
Couldn't allocate string for help pane
Window Creation Failed
Initializing MCE Dialog
Registering for raw input, for remote control
Register failed, winerror %d
Failed to initialize timekeeping
Failed to initialize ResourceManager
Failed to initialize RenderManager
Failed to initialize Audio
/Font
%d Fonts Found
Loading Font: %s
Couldn't add font: %s
Game code initialization failed.
Audio\Music\
Invalid audio source: %s
ATL:%p
Unable to create game window. (WinError %d)
eHome Render Window
Pausing due to locked system
Unlock detected
Unable to get raw input
Display changed...
Attempted to set status bar text when no status bar is created
Couldn't open the window preferences file to save.
Couldn't write the unicode byte order to the preferences file
Couldn't write the xml to the preferences file
Couldn't get monitor info for HMONITOR(%x), index %d
There is no monitor with a high enough desktop resolution
Current Monitor Work Area Is: %d, %d
Monitor is small compared to the window - requesting maximize.
Out of memory
CreateTexture failed for cached backbuffer for resolution(%dx%d): %x (%s)
Attempting CreateTexture with pow2 size
CreateTexture Succeeded with pow2 size
Skipping adapter %S on %S as it is on the wrong screen
FORCING RGB RASTERIZER - IGNORING HAL ADAPTER
Error adding HAL for adapter %S on %S, HR %x(%s)
Failed adding RGBRast: %x (%s)
No adapters found for this monitor.
Skipped caps source ordinal %d due to insufficient texture size
Disabling HighDPI for adapter ordinal %d due to texture size.
Disabling HighDPI for adapter ordinal %d due to not being HAL.
Forcing high dpi to be available
Forcing low dpi
FlushDefaultTextures()
RecreateAllResources() failed
Couldn't create Text Renderer
Forcing a device recreate on next render
No cached backbuffer in PresentBuffer - Forcing a Render()
Couldn't BeginScene for PresentBuffer %x(%s)
Couldn't StretchRect in PresentBuffer: %x(%s)
Couldn't get the backbuffer for PresentBuffer: %x(%s)
Error in EndScene %08x(%s)
Error Present()ing in PresentBuffer() %x(%s)
CreateTexture failed for screenshot backbuffer for resolution(%dx%d): %x (%s)
GetSurfaceLevel failed for screenshot backbuffer: %x (%s)
Couldn't StretchRect in SaveScreenshotToMemory: %x(%s)
D3DXSaveSurfaceToFileInMemory failed in SaveScreenshotToMemory: %x(%s)
Couldn't get the backbuffer for SaveScreenshotToMemory: %x(%s)
Invalid bit depth in parameters
Direct3DCreate9 failed
Couldn't find D3D9GetSWInfo
No RGBRast found
Couldn't find a sufficient display to render to.
Using SW
Using REF
Display is using less then 16-bit color
OOM in device creating -- bailing
CreateDevice Failed: %x(%s)
Material %d failed to create
CreateOffscreenPlainSurface Failed: %x(%s)
Cannot create render target, format: %d, hr %x(%s)
Cannot creata render target 2, format: %d, hr %x(%s)
Resuming after lost device
Error in BeginScene() %x(%s)
Error in Clear() %x(%s)
Rendered %u pixels
Render Time: %f, fill: %d
Present Failed: %x(%s)
Reset: %d x %d format %d
Error in Reset(): %x(%s)
DeviceLost in SaveBackBuffer
Couldn't create the background sprite
lowerleft
upperleft
SetState: %d
Setting BackBuffer Res: %d, %d
Using RenderScale of %f x %f
Failed to set the backbuffer res.
SetResolution() -- failure in RecreateDefaultResources()
Couldn't find animation id %d
Cannot set non existing animation: %d (type : %d)
Zero passed in for type in CreateFromType
Could not create node from type - type %s not found
Load(0) failed for CreateFromType: %s
No type found in xml
Unknown node type: %s, in xml: %s
Node Load() Failed for xml: %s
Cannot get non existing animation: %d (type : %d)
Couldn't find ourselves in our parent child list. Not good.
wmvcore.dll LoadLibrary failed, winerror %d
DirectSoundCreate8 Failed: %x (%s)
SetCoopLevel Failed: %x (%s)
Zero passed in to GetXml.
Couldn't parse (utf16) xml: %s
Couldn't parse (ansi) xml: %s
ParseXml failed (%s)
ShowTipIfEnabled() : Couldn't find tip : %s
Hide tip
parseXml() : Tips must have an id (%i)
/Material
alpha
additive
/Color
/Visible
/Alpha
/Sprite
Sprite source not found in emitter xml %s
pCouldn't load sprite xml %s
Couldn't move old file %s to the backup file %s
Couldn't move backup file %s to actual file %s
FileNames cannot have colons in them: %s
FileNames cannot start with a slash or a period: %s
Couldn't set into the Saved Games directory. (WinError: %d)
Unable to get current directory: Error %d
Unable to combine path.
Unable to localize Microsoft Games: Error %d
Unable to create Microsoft Games folder (WinError: %d)
After creating the Microsoft Games folder, unable to go into it. (WinError: %d)
Couldn't set into the Microsoft Games directory. (WinError: %d)
Unable to localize name of subdirectory %s in special folder: Error %d
Unable to create subdirectory %s in special folder: Error %d
Unable to set current directory to special path: %s (Error %d)
Unable to create subdirectory: %s (Error %d)
Subdirectory in special folder is a file, not a directory: %s, %s
Unable to create file: %s (Error %d)
Saved Games
QueryPerformanceFrequency check failed: falling back to TimeGetTime
QueryPerformanceCounter check failed: falling back to TimeGetTime
timeGetTime selected for timekeeping
SkippingQPC failed - falling back to timeGetTime()
No split list found.
Resource Id %d could not be found -- either failed to page in or invalid handle.
--------------------- PRINTING LOADED RESOURCES -------------
[Pinned]
--------------------- PRINTING UNLOADED RESOURCES -----------
--------------------- END PRINT -----------------------------
Failed to page in resource
Tried to get split resource size on a non split resource %s
Purging %s
Recreating %s
Failed to recreate last resource
Released %s
No such resource id %d exists
S_FALSE
E_NOTIMPL
E_INVALIDARG
E_FAIL
DISP_E_EXCEPTION
D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY
D3DERR_WRONGTEXTUREFORMAT
D3DERR_NOTFOUND
D3DERR_UNSUPPORTEDCOLORARG
D3DERR_DRIVERINTERNALERROR
D3DERR_DEVICENOTRESET
D3DERR_DEVICELOST
D3DERR_NOTAVAILABLE
D3DERR_OUTOFVIDEOMEMORY
D3DERR_DEVICEREMOVED
Unknown HR
CreateGameEvent, unknown event id: %d
RegisterEventType(), EventId %d already exists
Null xml source passed in to NodeButton::Load()
Unable to load sprite xml: %s
Button xml doesn't contain 3 sources (%d found)
Couldn't create enter animation resource
Couldn't create down animation resource
No sources found in xml: %s
No texture in source block in xml: %s
Texture Load Failed (%s), referenced in sprite xml: %s
Sound recreated with more buffers than the initial! %d wanted, %d loaded previously.
pCouldn't open source file %s
Couldn't create sync reader: %08x (%s)
Couldn't open wma stream for file: %s - %08x (%s)
Couldn't get wma output count for file: %s - %08x (%s)
Couldn't set wma range for file: %s - %08x (%s)
File is not audio: %s - %08x (%s)
Audio formattype is not wave format ex: %s - %08x (%s)
Sound file wave format header is incorrect size: %s - %08x (%s)
Couldn't get WMHeaderInfn for file: %s - %08x (%s)
Couldn't get duration attribute: %s - %08x (%s)
Couldn't create %d buffers for %s
Unable to duplicate buffer %d for %s: hr=%x
Error loading file: %s
pFile %s is not a wav file
Corrupted wav file: %s
ResourceWav, Format chunk not found: %s
ResourceWav, Format size is incorrect: %s
ResourceWav, No data chunk in file: %s
Invalid data chunk size in wav file: %d
Couldnt create the dsound buffer: %s
Couldn't find an accessible node in the accessible graph
Somehow the root node isn't accessible. Panic!
Couldn't find a anode for an accessible nodebase
No parent accessible node found on import - this is very bad
Couldn't create d3dx font for rendering: %08x (%s)
Couldn't create the courier font (WinError %d)
Unable to create the d3dxfont for the default font. %08x (%s)
Unable to intialize Courier New dx font
Invalid font ID passed to GetTextSize (%d)
Recreating font: %s
Targeted animators cannot go in reverse!
Invalid Xml: %s
Malformed animation file, no Affects tag (%s)
Invalid affector %s in file %s
Invalid type count(%d) for affector %s in file %s
/Count
LinearTargeted
/Target
Invalid type %s for affector %s in file %s
Invalid style xml: %s
pInvalid back in style xml: %s
Invalid left border in style xml: %s
Invalid right border in style xml: %s
Invalid top border in style xml: %s
Invalid bottom border in style xml: %s
Invalid ul corner in style xml: %s
Invalid LL corner in style xml: %s
Invalid LR corner in style xml: %s
Invalid UR corner in style xml: %s
Invalid info in style xml: %s
Invalid close button in style xml: %s
No title font in style xml: %s
Invalid title font in style xml: %s
Couldn't create title font in style %s
No Body font in style xml: %s
Invalid body font size in style xml: %s
Couldn't create Body font in style %s
A split texture is marked depth sensitive -- disabling depth sens. on %s
CreateResource failed on texture: %s
Couldn't load %s from the vfs
Couldn't create DDS texture: %x (%s)
Color sheet for %s doesn't exist
Alpha sheet for %s doesn't exist
Error in Gdiplus, loading color sheet %s. Status=%d
Error in Gdiplus, loading alpha sheet %s. Status=%d
Alpha and color dimensions don't match for %s
Error in CreateTexture: %x, %s, file: %s
Can't lock color source for %s, status %d
Can't lock alpha source for %s, status %d
Alpha source stride is negative for %s
Couldn't load TGA file %s
Error reading tga header from %s
TGA sources must be pow2 (%s)
Source TGA too big, %s
TGA was not 32 bit: %s
CreateTextureFromTga() for %s
Couldn't lock texture for upload: %x, %s, file: %s
Couldn't unlock texture for upload: %x, %s, file: %s
Error reading the tga from the file %s. File not big enough.
Source texture file does not exist: %s
The access tree override returned a non accessible node
pNon accessible node returned in overridden access tree GetChild
accHitTest (this: %08x): %d, %d
CreateStdAccessibleProxy returned %x (%s)
Cannot create render target %08x (%s)
Cannot create texture %08x (%s)
Unable to create texture for font: %d x %d, hr = %x(%s)
Unable to lock system texture: %08x (%s)
Unable to lock texture: %08x (%s)
Couldn't create text: %s
CreateCompatibleDC Failed: %d
Invalidating a font cache
Unable to create index buffer using MaxBatch: %d; hr %x(%s)
Unable to recreate the vertex buffer: %x(%s)
Swap: %d, DP: %d
CreateResource failed on dynamic texture.
Falling back to loose files, loaded from '%s'...
DllFileMgr: Uninitialized yet tried to load '%s'!
Log.txt
(%d)
(%S:%d)
(%S)
CONOUT$
ERROR:
Rendering:
Timekeeping:
Core:
Resources:
PackedResource:
Event:
SaveFS:
Nodes:
Animation:
Xml:
0x%08x:
g%S - Failed to localize caption string: %s
%S - Failed to localize label string: %s
%S - Thumbnail image %s doesn't exist or could not be loaded
%S - Failed to localize listview item text string: %s
%S - Failed to localize Ok button text string: %s
%S - Failed to localize Cancel button text string: %s
%S - Failed to localize random checkbox text string: %s
Out of memory.
Fatal Error
%SystemRoot%\ehome\ehshell.exe
DialogMCE\Buttons_Center.png
DialogMCE\Buttons_Right.png
DialogMCE\Buttons_Left.png
DialogMCE\Buttons_Shiny_Center.png
DialogMCE\Buttons_Shiny_Right.png
DialogMCE\Buttons_Shiny_Left.png
DialogMCE\RadioButton_Disabled_NoSpot.png
DialogMCE\RadioButton_Disabled_Spot.png
DialogMCE\RadioButton_NoSpot.png
DialogMCE\RadioButton_Spot.png
DialogMCE\CheckBox_Disabled.png
DialogMCE\CheckBox_Disabled_Check.png
DialogMCE\CheckBox_NoCheck.png
DialogMCE\CheckBox_Check.png
MCEDialogDismiss
msctls_trackbar32
BUTTON
Couldn't find root element near: %.20s
Couldn't find valid root element near %.02s
Couldn't find name of element near: %.20s
Couldn't match root element near: %.20s
Couldn't parse attributes near: %.20s
Malformed node interior near: %.20s
Couldn't parse inner node near: %.20s
NULL in parameter list for CreateTextureFromFileInMemory()
Input is not a DDS file
Input header is not the correct size (%s found, expected %s)
Invalid flags in DDS source
We don't support depth textures
Forced DDS mipmap count to 1
DDS loader currently only supports the RGB format A8R8G8B8
DDS loader currently only supports the FOURCC formats DXT1, DXT3, and DXT5
CreateTexture failed: %x
CardTable::Init() - Failed to create the container.
CardTable::Init() - No background list specified, defaulting to Backgrounds\BackgroundList.xml
CardTable::Init() - Failed to get the background list.
CardTable::Init() - Failed to get the deck list.
CardTableInit() - Failed to get the layout xml.
CardTableInit() - Failed to load the card deck name.
CardTableInit() - Failed to load the card deck.
CardTable::Init() - Failed to get the stack name.
CardTable::Init() - Failed to create the stack.
CardTable::Init() - Failed to get the stack x pos.
CardTable::Init() - Failed to get the stack y pos.
CardTable::Init() - Failed to get the stack direction.
CardTable::Init() - Unknown stack direction specified.
CardTableInit() - Failed to load the background name.
CardTableInit() - Failed to load the background.
Invalid NextGroup %s in layout %s
Invalid PrevGroup %s in layout %s
empty
cardselected
cardnotselected
always
Couldn't find cardstack for animation completion
CardTable::GetCard() - Failed to find the card.
CardTable::GetCardStack() - Failed to find the card stack.
CardTable::GetCardStackWithCard() - Failed to find the card.
/@Thumbnail
CardTable::SetBackground() - Unable to get the filename.
CardTable::SetBackground() - Unable to load the background sprite.
CardTable::SetBackground() - No open placement cardstack image defined.
CardTable::SetBackground() - No closed placement cardstack image defined.
CardTable::SetCardDeck() - Unable to get the filename.
CardTable::SetCardDeck() - Unable to set the card sprite.
AccessGetChild index %d
AccessGetChild name %s
CardTable
CardTable::ToXml() - Failed to create the root CardTable node.
CardStacks
CardTable::ToXml() - Failed to attach the stacks node.
CardTable::ToXml() - Failed to serialize a stack.
/CardTable
/CardStacks
CardTable::FromXml() - Failed to get the card stack info.
/Name
CardTable::FromXml() - Invalid XML.
CardTable::FromXml() - Failed to create the card stack.
CardTable::FromXml() - Failed to recreate the card stack.
CardTable::CreateCard() - Failed to init the card.
CardTable::CreateBlankCard() - Failed to init the blank card.
CardTable::CreateCardStack() - Failed to init the stack.
Stack Access Get Child Count
Stack Access Get Child (%d)
Card::Init() - Failed to create the container.
Card::Init() - Failed to create the card highlight.
Card::Init() - Failed to create the card shadow.
Card::Init() - Failed to create the card sprite.
Card::Init() - Failed to create the card button.
Card::SetGraphic() - Failed to create the card sprite.
Card::GetColor() - The card defined does not make sense.
Card::ToXml() - Failed to create the root card node.
Card::ToXml() - Failed to attach the X node.
Card::ToXml() - Failed to attach the Y node.
Card::ToXml() - Failed to attach the name node.
Card::ToXml() - Failed to attach the type node.
FaceUp
Card::ToXml() - Failed to attach the face up node.
Enabled
Card::ToXml() - Failed to attach the enabled node.
Card::FromXml() - Failed to get the x position for the node.
Card::FromXml() - Failed to get the y position for the node.
Card::FromXml() - Failed to get the card name.
Card::FromXml() - Failed to get the card type.
/FaceUp
/Enabled
CardStack::Init() - Failed to create the container button.
CardStack::Arrange() - Got a null card from the card array.
CardStack::ResizeClickAreas() - Got a null card from the card array.
CardStack::ArrangeHighlight() - Got a null card from the card array.
CardStack::GetCard() - Couldn't find the card.
CardStack::GetCardLocation()::wszName == %s
CardStack::GetCardLocation() - Couldn't find the card.
CardStack::RemoveCard()::pCard == %u
CardStack::SetDirection() - Tried to set the direction with a bad value.
CardStack::SetFaceUp()::bVisibility == %s
CardStack
CardStack::ToXml() - Failed to create the root card stack xml.
NumEndCardsSpaced
CardStack::ToXml() - Failed to attach the number of end cards spaced.
CardStack::ToXml() - Failed to attach the X node.
CardStack::ToXml() - Failed to attach the Y node.
CardStack::ToXml() - Failed to attach the name node.
Direction
CardStack::ToXml() - Failed to attach the direction node.
Cards
CardStack::ToXml() - Failed to attach the cards node.
CardStack::ToXml() - Failed to serialize a card.
CardStack::FromXml() - Failed to get the x position for the node.
/NumEndCardsSpaced
CardStack::FromXml() - Failed to get the y position for the node.
CardStack::FromXml() - Failed to get the card stack name.
CardStack::FromXml() - Failed to get the card stack direction.
CardStack::FromXml() - Invalid card stack direction.
/Cards
CardStack::FromXml() - Failed to get the card stack info.
/Card
CardStack::FromXml() - Failed to create a blank card.
CardStack::FromXml() - Failed to recreate the card.
CardStack::FromXml() - Failed to add card to table; card name is not unique
CardStack::Push() - Tried to push a null card.
CardStack::Pop() - Popped and got a null card.
|65000|CardStackName|%1, %2!d! face down card(s)//Name of cardstack appended with face down card count
CardLibLogGeneral:
ERROR_CARDLIB:
PaperEmitter01.xml
PaperEmitter02.xml
StarEmitter.xml
ClubEmitter.xml
DiamondEmitter.xml
SpadeEmitter.xml
HeartEmitter.xml
VS_VERSION_INFO
StringFileInfo
040904B0
CompanyName
Microsoft Corporation
FileDescription
Executable for Hearts Game
FileVersion
6.1.7600.16385 (win7_rtm.090713-1255)
InternalName
hearts.exe
LegalCopyright
Microsoft Corporation. All rights reserved.
OriginalFilename
hearts.exe
ProductName
Operating System
ProductVersion
6.1.7600.16385
OleSelfRegister
VarFileInfo
Translation
en-US